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Author Topic: DSF Nuke Scud Laucher RC4  (Read 2700 times)

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Dingmatt

  • Guest
DSF Nuke Scud Laucher RC4
« on: 19 Feb 2005, 19:45:23 »
Units Included
--------------

   DSF Nuke Scud Beta 4 West,
   DSF Nuke Scud Beta 4 East,
   DSF Chemical Scud Beta 1 East,


New Features
------------

Radiation is now carried on the wind, look out for the dust or gas clouds.
Chemical Scud Beta 1 is incuded... more will follow.


Bug Fixed
---------

Explosion spawning has been corrected,
Radiation has had a new makeover,


Future developments
-------------------

An EMP blast is being coded,
Chemical and conventional warheads are being finalised,


Editor Syntex
-------------

An AI controlled Scud can now be controlled through the editor using the following trigger syntex [1,(Time),(Target),(launcher)] exec {\DSF_RUSOPFOR\scripts\DSF_ScudLaunch.sqs}

For example:
[1,10,H,scud] exec {\DSF_RUSOPFOR\scripts\DSF_ScudLaunch.sqs}
Would once trigered will wait '10 seconds' before firing the rocket from a scud named 'scud' at a target named 'H'.


Known Bugs
----------

Problem: The west unit looks the same as the east unit.
Quickfix: Identify Friend or Foe can tell the difference though.
Solution: We are working on retexturing the west unit.

Download
----------

http://homepage.ntlworld.com/pauline.ingram/DSF_RUSOPFOR.rar

Contact us
----------

You can email us at dsf@dsfproductions.co.uk to report bugs and request stuff
OUr website is http://www.dsfproductions.co.uk
« Last Edit: 19 Feb 2005, 19:46:26 by Dingmatt »

Offline Blanco

  • Former Staff
  • ****
Re:DSF Nuke Scud Laucher RC4
« Reply #1 on: 20 Feb 2005, 10:51:58 »
lovely, good job  :)
Search or search or search before you ask.

Offline Fragorl

  • Coding Team
  • Former Staff
  • ****
Re:DSF Nuke Scud Laucher RC4
« Reply #2 on: 23 Feb 2005, 00:22:45 »
I like the chemical scud especially. Got a bit of a 'scud storm' thing going with about 8 of them (ala Generals), on Lipany filled with civvies. The entire town was trashed!  ;D Good idea with the moving nearestobjec thing too, not having to add any triggers.
 :thumbsup:

Deepsmeg

  • Guest
Re:DSF Nuke Scud Laucher RC4
« Reply #3 on: 25 Feb 2005, 01:29:55 »
Yep.
Plug & Play all the way!

Offline jt

  • Members
  • *
Re: DSF Nuke Scud Laucher RC4
« Reply #4 on: 12 Apr 2008, 14:25:22 »
Nahhhhh, bad luck,sorry guys:
    I've tried to use an AI to control the nuke,I created a DSF_Nuke on the map.and this is the trigger I placed:
  Activitation: Radio Alpha ;  condition: this ; activitation : just like that mentioned above.
  But when I start ,after I use the 001 call, nothing but this happened at the left up coner of the screen:
  (Scudstate_Scud</#/+3)' Error scud state: Type number,expected object.
So does anybody know what hell that happened and what should I do??
Is this a unfixed bug in this ADDON??

Offline Mandoble

  • Former Staff
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    • Grunt ONE and MandoMissile suite
Re: DSF Nuke Scud Laucher RC4
« Reply #5 on: 12 Apr 2008, 15:40:00 »
Jt, you are replying to messages 3 years old  :blink: