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Author Topic: mission submission down?  (Read 4990 times)

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Azraell

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mission submission down?
« on: 01 Oct 2002, 21:20:16 »
is the submission area gonna be up soon? it says down till 9-29, but that was a couple of days ago. just wondering, completed my 1st mission and wish to upload it:)

Anmac

  • Guest
Re:mission submission down?
« Reply #1 on: 02 Oct 2002, 10:25:44 »

Argh yes, the feeling of finishing your first mission.

You are so excited you just can't wait to have it ripped apart by some reviewer.

 ;)

The submission area and review system is almost finished.

News will be posted when it's ready to rock.

Azraell

  • Guest
Re:mission submission down?
« Reply #2 on: 02 Oct 2002, 13:17:58 »
hehe, and to boot, i want u to review it first hand. :D

Anmac

  • Guest
Re:mission submission down?
« Reply #3 on: 02 Oct 2002, 14:22:58 »

What did I do to deserve that honour?

 ;D

Azraell

  • Guest
Re:mission submission down?
« Reply #4 on: 02 Oct 2002, 22:02:52 »
cause u got the most stars ;) :D

Anmac

  • Guest
Re:mission submission down?
« Reply #5 on: 03 Oct 2002, 11:03:03 »

And it receives a score of 2/10.   :D

*ducks Azraell's mouse*

Oh yeah, maybe I should play it first...  ;D

*side steps as Azraell's keyboard flys by*

 ;)

Offline Archangel Scream

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    • Britecorp
Re:mission submission down?
« Reply #6 on: 12 Oct 2002, 10:35:35 »

Azraell -

completed my 1st mission and wish to upload it:)

Then for goodness sake, take it to the beta-testing forum and have it tested before you upload.


 

Azraell

  • Guest
Re:mission submission down?
« Reply #7 on: 13 Oct 2002, 15:44:06 »
pffft, u saying that because this is my first it must be crap? been taking my time and its been under construction for a month and a half... since the submission is down ive been overhauling and tweaking, waiting for it to come online. just because others have submitted below par 1st missions, doesnt mean all will be that way....i  beta test for myself....i have 2 pc's and 2 ofp packs, and every trigger, waypoint, and whatever, works like a charm on q!  ur post served no purpose other than to berate me.  :-\   :P    

Azraell dotarget Archangel_Scream

Offline Sefe

  • OFPEC Patron
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Re:mission submission down?
« Reply #8 on: 13 Oct 2002, 17:52:09 »
When he says "finished mission" this does include beta testing in my understanding... ::) Why post a finished mission in the beta testing forum and have the thread locked?

On the other hand you should think about also having this mission tested by other persons than you, Azraell. Experience has shown that others use to find errors in your mission you didn't think would even be possible.

Offline Messiah

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Re:mission submission down?
« Reply #9 on: 13 Oct 2002, 18:11:25 »
... yep, sefe is completely right.

ive tried to beta my missions by myself - but i always thought the missin through how I[/b] planned it. This could be saying there is a large Russian base to avoid, but when some1 decides to go looksey there is nothing there...

its just a matter of having other peoples style of play. Some like Rambo tactics and some like stealth. Some may go full frontal assult, and some may surround the enemy.

its all a case of different minds  ;)
Proud Member of the Volunteer Commando Battalion

Offline Archangel Scream

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Re:mission submission down?
« Reply #10 on: 14 Oct 2002, 11:44:20 »
Yes - that's what I mean about beta-testing.

Some people produce quite accomplished first missions.

Most don't.

Beta-testing is essential. Every mission builder must work on the premise that, no matter how much thought and care has gone into a mission construction, there will still be errors that flaw the mission.

Accomplished first missions have almost always been thoroughly beta-tested by a group of other people, providing active input and feedback.

OFP is a non-linear game, but some mission builders treat it as a linear game, and thus run into probloms when the player decides to do things the builder didn't anticipate. It can quite mess things up.

There's nothing more embarrassing than submitting an untested mission which the reviewer finds filled with errors.

And there's nothing more annoying for a reviewer than to review a mission that is so obviously untested.

A lot of missions are like that - why do you think so many missions in the mission depot have such low scores?


« Last Edit: 14 Oct 2002, 11:46:22 by Archangel_Scream »

Azraell

  • Guest
Re:mission submission down?
« Reply #11 on: 14 Oct 2002, 14:29:27 »
well, for 1, ive been playing ofp since day 1 when it hit US stores. i looked around the beta testing forums, and i see someone say" i think it should be like this, or i think more backup is needed and the builder goes, ok!, and posts the next day with exactly what the tester wanted, and only then will the tester approve of his/her mission..... im not a n00b, im an advanced player and i know what the player wantsand i know what lengths a player will go to complete a mission, even if it mean jumping into a hummer and trying to run over every enemy or running out of the mission area and trying to get the enemy from another direction than intended i dont need some super unknown telling me "this is what a player wants, or that is what a player wants to see". mine outshines alot of bis's missions....ground attack? gimme a break, my 10 year old nephew can make a better mission than that. i was making massive, complex doom maps(tho you cant compare doom to ofp, it is one of the forefathers of 3d gaming) while a lot of you were picking your nose and wiping it under the desk in 3rd grade. :P besides, if u guys test and test and test a mission b4 its released then all suprises and suspense is lost that the person might have had for you. besides again, its pretty big, 2.11megs, and im on dailup and im not uplaoding for 4  hours or more :P

Skaven

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Re:mission submission down?
« Reply #12 on: 14 Oct 2002, 14:47:31 »
No need to be so hard Azraell  ;) You may not be the case, but there are a lot of great mission makers and being some of them the best, like Anmac,Icarus and so on, and you can be sure that all of them, do have a lot of beta testers, and why is that? Well because a mission can work pretty well in two,three, four,five... but than fail in another five cpus. You know, the first thing I learned when programming C++ and Visual Basic, was that there are no programmes with no bugs, it's impossible to make a programme that works well for everybody, there is always something screwing things up, it may be the grapic card, it can be another programme, it can be the processor, the memory,some supi* piece of hardware well it can be a lot of stuff, that's why in my opinion any reasonbale good mission maker, would like to be sure that his mission as been tested in a lot of differnet cpus in different countries, with different operating systems and so on, and why is that, well to be a hundred percent sure that is work is almost free of bugs and I say almost because you may sure that there will always someone finding problems in it.
As for the surprise factor that you don't want to be revealed, well that shouldn't be a problem, put the mission in the forum and ask people to reply to you by Instant Message rather than in the public forum  ;)
You know, I make addons, nothing special but I do the best I can, addons shouldn't be so complexed in terms of bugs compared with missions, you know how many people I have trying my addons before sending them? 12 people, why so many? Wel because I wanna be a hundred percent sure that what ever comes out, it comes out fully working, look at BIS you ever saw their ""demo"" patches ? Look at the amount of beta testers they use  ;)

Captain Wacky

  • Guest
Re:mission submission down?
« Reply #13 on: 14 Oct 2002, 17:28:12 »
Skaven, I have not submitted a mission. I love trying to create missions, but I have a couple of flaws. Firstly, I seem to find it hard to finish a mission I start. I really want to submit a top class mission as the first thing I add to OFPEC, so that everyone who reads my name thinks: "Captain Wacky, top class mission designer 'im and all round cool geezer." However, I'll get started on a mission and just not know where to finish, or how. Second, I have a very vivid imagination, but have trouble getting my head around the essence of an idea that hasn't already been done exactly like it by a thousand and one other people. The thing is, I have cool ideas for missions, but I never quite know how to: a) Start it/ and b) finish it. I want my first mission to be one that will please as many people as possible. I have tried creating several missions, which I usually look at a few days later and think: "This is a bit rubbish really" and then scrap it and start a new. I've tried making stealth missions and I've tried making action missions, but I think that I most enjoy making and playing missions that are a mixture of stealth and action. At the moment, I'm not really working on anything proper, except a project with my friend. I taught myself camera scripting after I couldn't get used to the tutorials written on it. They just didn't work for me. I just don't know what I'm doing wrong. Occasionally, I will experiment with cameras and scripts and create cool effects for cutscenes, but I've never made a mission that I've applied them to. I really hope to release a mission soon though that will make you all shout: "Wow!".

Skaven

  • Guest
Re:mission submission down?
« Reply #14 on: 14 Oct 2002, 17:59:54 »
I really hope you do release that mission Captain Wacky, I'll beta test it for you if you need me to  ;)
Still for the problem you mentioned, well, why don't you make something for yourself rather than to the public, I'm sure that if you like it, a lot of people will like it to mate, and if they don't well what the hell you like it right? Well that should be enough ;)