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Author Topic: Sniper position  (Read 6000 times)

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Coldfire

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Re:Sniper position
« Reply #15 on: 12 Jan 2005, 02:08:25 »
Destructable buildings? Can you get proper destructable ones? If so, where do I get them from?  ;D

I think Col. Klink is developing a "interactive building set" that lets you blow buildings up properly

Offline XCess

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Re:Sniper position
« Reply #16 on: 12 Jan 2005, 04:46:20 »
Yeah I heard about it awhile ago but not for quite sometime... Is it stil in dev or dead or what? I'd have loved to have that pak... altho it doesnt change default objects to destructible (you can replace em). I'd love to the results of an artillery barrage on a fully destructable town with snipers an everythin an then u clear it out.

Offline greg147

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Re:Sniper position
« Reply #17 on: 12 Jan 2005, 09:02:24 »
I remember seeing a pack being made that you can shoot through doors etc. Was that the one?  :P

Oh, and

Sounds like a Call of Duty Finest Hour commercial, sniper/mg'er in a tower while the guy runs around, the plane crashes and then the tank rolls up and blows the tower in half, too bad it never happened in the game. :( :P

I did happen, but in a different call of duty. In C.O.D allied offensive, the sherman blows the hell outta a sniper in a tower on the 3rd level  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Coldfire

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Re:Sniper position
« Reply #18 on: 12 Jan 2005, 13:54:46 »
I remember seeing a pack being made that you can shoot through doors etc. Was that the one?  :P

Yup, and if I remember properly it also applied to explosivres and other such things... so if the building was hit with a missile the whole thing would come apart. Mind you, I may be mis-remembering that so I would look it up to be sure.

Dubieman

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Re:Sniper position
« Reply #19 on: 12 Jan 2005, 19:33:18 »
Quote
I did happen, but in a different call of duty. In C.O.D allied offensive, the sherman blows the hell outta a sniper in a tower on the 3rd level  

Bah, giving the PS2 players the raw deal.... >:( ::) :P

Offline greg147

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Re:Sniper position
« Reply #20 on: 12 Jan 2005, 19:43:52 »
Yah, I kinda thought C.o.D Finest hour was a rip off compared to the PC version. But thats going off topic.  ;)

Of course, it wouldn't just be a sniper position. If someone made a big enterable building like this, it could be used for artillery spotting, having MGs up there, or even counter-terrorist operations, where you have to fight your way up a building to kill the leader of the terrorists or something  :)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

DBR_ONIX

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Re:Sniper position
« Reply #21 on: 12 Jan 2005, 20:09:17 »
Of course, it wouldn't just be a sniper position. If someone made a big enterable building like this, it could be used for artillery spotting, having MGs up there, or even counter-terrorist operations, where you have to fight your way up a building to kill the leader of the terrorists or something  :)
And get shot though a wall by a hyper-accurate AI!
Err, or not.. :P
But big buildings with windows etc would be brilliant :)
- Ben

Offline greg147

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Re:Sniper position
« Reply #22 on: 12 Jan 2005, 20:40:30 »
Yeah, the way AI can shoot and lay down through walls is somewhat of a problem  :P

Another thing that could go with this (it might be a script) is leaning with your weapon on a window, so your not constantly shaking when standing up. Then you could actually shoot properly  ;)


Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Coldfire

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Re:Sniper position
« Reply #23 on: 12 Jan 2005, 21:07:54 »
Yeah, the way AI can shoot and lay down through walls is somewhat of a problem  :P

why dont you just set them in the standing postion permenatly?
Just type "This setunitpos "Up" in their INT feild.

Offline greg147

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Re:Sniper position
« Reply #24 on: 12 Jan 2005, 22:10:54 »
I forgot about that   :-[

I used setunitpos "UP" once whilst making an urban battle where you had to defend a building, and everyone was shooting out of windows etc. It worked quite well  ;)

The only problem is you have to put it into every unit, unless you copy and paste the unit. Or you could try it with a group.  :-\
« Last Edit: 12 Jan 2005, 22:11:58 by greg147 »
Royal Air Assault Battalion - [L/Cpl] Greg
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Coldfire

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Re:Sniper position
« Reply #25 on: 12 Jan 2005, 22:57:41 »
I havn't figured out how to do it with a group yet, I ussually just pre-postion units using copy and paste. When I need to do it for a group I copy the text and go to each unit and paste it in the INT field. That takes awhile though so if anyone knows how to do it with the whole group all at once im all ears. :)

bigdog632

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Re:Sniper position
« Reply #26 on: 13 Jan 2005, 03:55:56 »
what ive read of snipers buildings and such would not be used by skilled ones, but i suppose unskilled ones would use them

i dont like the buildings because it seems no matter where you are one grenade to the outside and your dead

i rather like the new sniper mods that different packs come with with improved camouflage

Offline greg147

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Re:Sniper position
« Reply #27 on: 13 Jan 2005, 08:59:47 »
i dont like the buildings because it seems no matter where you are one grenade to the outside and your dead

Ah, but can someone throw a grenade to the top floor of a 20 story building at the same time as being in a firefight below, and having the sniper himself shooting at you?  ;)

As for camoflague, I have to admit, the new snipers people are making look really good. But they wouldn't be much use in an urban battle. For an urban battle, just a normal guy with DPMs wth a sniper rifle could be put in a tower and lay down acouple of rounds into the enemy.  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Coldfire

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Re:Sniper position
« Reply #28 on: 13 Jan 2005, 19:39:30 »
Also, keep in mind how effective snipers in large ruined buildings are. If you have a 10 story wrecked building with plenty of firing positions a group of snipers/ spotters could do ALOT of damage. Or, one sniper constantly switching postions would work well for the player.
Keep in mind thats EXACTLY what the Russians did in the Battle of Stalingrad, so there are historical examples of what im talking about.
Besides, A 10 story, semi-colapsed enterable building would be reward enough in ofp even if you didn't use it for snipers. Imagine the CQBs you could have with that! Not to mention the traditional "Hold the building at all costs" scenario, where you have to hold off wave after wave of enemys from all sides.

Offline greg147

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Re:Sniper position
« Reply #29 on: 13 Jan 2005, 21:37:16 »
Thats exactly what I was thinking of. Something big where, not only are there windows to shoot out of, but holes in the walls and the roof and stuff.

Thats what actually gave me the idea, playing Call of duty on the sniper levels  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB