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Offline penguinman

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tank spikes
« on: 06 Dec 2004, 01:04:57 »
hi
im having a problem with the steel tank spikes under
empty>suport, it seems even an M113 can just run right over one, let alone a tank. how do i make it so they cant be just run over.

Offline General Barron

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Re:tank spikes
« Reply #1 on: 06 Dec 2004, 03:04:45 »
Sounds like a problem with the addon's config, to me. :) You *might* be able to script a workaround by setdammaging the tankspikes to 0 whenever they get run over, but I doubt that would work well, if at all.

I'd suggest just using BIS's uber "wire" fences, that are completely indesructable. They look the same, only there are two of them, and some wire in between.
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StonedSoldier

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Re:tank spikes
« Reply #2 on: 06 Dec 2004, 10:47:06 »
or use the wooden tank traps, Empty==>Objects==>Trap i think