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Author Topic: Codepad 1.0  (Read 9905 times)

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BronzeEagle

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Re:Codepad 1.0
« Reply #15 on: 16 Jan 2005, 04:59:51 »
indeed it does.  man, i gotta figure out how to use this.  anything that makes for an important character in a story makes for a good mission.  

Offline Triggerhappy

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Re:Codepad 1.0
« Reply #16 on: 16 Jan 2005, 18:03:42 »
I'd like to take a look at it (and maybe try and modify it if its ok with blanco), but the dl link doesn't work
can anyone get it hosted somewhere even if it only satys up for a week before the host takes it down?(some sites do that)

DBR_ONIX

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Re:Codepad 1.0
« Reply #17 on: 16 Jan 2005, 20:20:05 »
I'd be more than happy to host it on my server (It's extremely stable.. I've been using it for, hmm, 3 years? And it's been done for about 1 day..)
But I lost the script ages ago (Was on old computer, that got a new harddrive, when I got the new PC)
But if someone can send it to ben @ dbrweb. co.uk (With spaces removed, incase you didn't realise...), I'll upload it as soon as I get it! :)
- Ben

Offline Blanco

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Re:Codepad 1.0
« Reply #18 on: 17 Jan 2005, 15:09:00 »
I've found something named codepad1.1 on my HD at work, lol
It looks like it's an update (1.1) and the codekeeper is not random ...I can't remember I did one

http://users.telenet.be/blanco/Scripts/codepad1.1.Intro.zip

I hope it works, cos I can't test it  :)
« Last Edit: 17 Jan 2005, 15:21:33 by Blanco »
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Offline Morglor9

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Re:Codepad 1.0
« Reply #19 on: 24 Mar 2005, 16:50:56 »
It should be possible to put the code on an object, instead of a man, shouldn't it? Ex. break into the base, search the officers desk, find the code and do whatever else.
Cymbaline

Offline Blanco

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Re:Codepad 1.0
« Reply #20 on: 24 Mar 2005, 17:45:34 »
Offcourse :

To use your example, try this :

Place your object.
In the init :
Code: [Select]
this addaction ["Search the desk","Desk.sqs"]
Then make the script :

Code: [Select]
;Desk.sqs

(_this select 0) removeaction (_this select 2)
hint "You have found the code!"
~1
codefound = true
exit

The bolean codefound is used so the paper with the code will be visible when you enter it at the codepad.

Not tested, but I'm pretty sure it works.
PS: You don"t need to run the randomassign script anymore.

« Last Edit: 24 Mar 2005, 17:46:17 by Blanco »
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Offline RujiK

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Re:Codepad 1.0
« Reply #21 on: 30 Mar 2005, 21:26:04 »
Looks awesome, however The link wont work for me.
It says forbidden I dont have permission to access server.
I like your approach, lets see your departure.
Download the New Flashlight Script!

Offline Blanco

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Offline Morglor9

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Re:Codepad 1.0
« Reply #23 on: 09 Apr 2005, 18:47:22 »
Blanco, this is a great script. Mind if I use this in my OFP:Deus Ex campaign? (that isn't the title, i just haven't named it yet).
Cymbaline

Offline Blanco

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Re:Codepad 1.0
« Reply #24 on: 09 Apr 2005, 19:03:39 »
Not at all, go ahead :)
 
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Offline Morglor9

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Re:Codepad 1.0
« Reply #25 on: 09 Apr 2005, 22:08:41 »
Excellent. its rather necessary (as anyone whose played DX knows) to have keypads and codes. thank you. the script is wonderful.
Cymbaline

Offline Morglor9

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Re:Codepad 1.0
« Reply #26 on: 16 Apr 2005, 23:30:55 »
LCD, the link to the Everon Cartel site is down. is their anywhere else that i can find the safe?
Cymbaline

Offline Blanco

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Re:Codepad 1.0
« Reply #27 on: 26 Apr 2005, 10:55:12 »
I think LCD has left the community...
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Offline Morglor9

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Re:Codepad 1.0
« Reply #28 on: 30 Apr 2005, 05:51:25 »
unfortunate. i would like to try that safe.
Cymbaline

Offline Blanco

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Re:Codepad 1.0
« Reply #29 on: 30 Apr 2005, 12:22:42 »
I dunno where you find it. Have you tried Gamezone.cz?

Lots of these pioneers have left the community, some of them return.
Like Vektorboson, I saw him on the BI forum a few days ago :)
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