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Author Topic: KA-BOOM  (Read 433 times)

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Offline angora

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KA-BOOM
« on: 12 Aug 2004, 21:06:42 »
i was wondering if there was a script for an explosion activated when a unit walks into an area (to simulate a carbomb) that can be used in a cutscene (not the mission).
Build a man a fire and he will be warm for the night, set a man on fire and he will be warm for the rest of his life

Offline Mud_Spike

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Re:KA-BOOM
« Reply #1 on: 12 Aug 2004, 21:09:54 »
In short:
Create a Trigger, <side> Present, or group it with the unit.
On Activation:
Code: [Select]
"laserguidedbomb" camCreate getPos (thislist select 0)
Or you could search the editors depot and forums for car bomb, you should get pretty good results from that. (There was a recent thread somewhere)

Offline Artak

  • The old beanbag shaker
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Re:KA-BOOM
« Reply #2 on: 12 Aug 2004, 21:12:52 »
name the car as pimpmobile1
name the dude as meanmotha

insert a trigger with
radius: 0x0
condition: meanmotha distance pimpmobile < 5
on activation: bubbabomb = "mortarshell" camcreate getpos pimpmobile
Not all is lost.

Dubieman

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Re:KA-BOOM
« Reply #3 on: 12 Aug 2004, 22:29:16 »
Like Mud spike said. Editor depot has 5 or more car bomb scripts and my explosion script too....


HUSTLA23

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Re:KA-BOOM
« Reply #4 on: 26 Aug 2004, 06:13:22 »
dude i found a great carbomb. Its called pcpickup. There a bunch of white Toyotya pickups. the carbomb cunts as a weapon, so its activated when you hit the fire button. I dont know how the AI handles it, though. THeres also a pcpickuo_mg and pcpickup_rpg. srry, cant remember who mad em.