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There! A 100% bullet proof soldier, ready to eat shells & rockets of any kind
If you want to create a custom version you can - just put a script file of that name in your mission folder. You are very strongly advised to use the original as a template because there are certain things (like variables being set) that must happen during this script for the game to work correctly.
Putting the following in the Initialisation field of a soldier:this addEventHandler ["killed",{this setdammage 0}]; this addEventHandler ["Hit",{this setdammage 0}] Seems to work. He even survives a satchel charge exploded under his feet - once he has landed that is!! It is very strange to watch.