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Author Topic: Heavy Weapons (AT Riffles, Nukes, Bomb)  (Read 3066 times)

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Nulear_Man

  • Guest
Heavy Weapons (AT Riffles, Nukes, Bomb)
« on: 21 Jul 2004, 05:35:49 »
Lately ive Been bored
So ive Made Some addons that are so Strong Ais wont shot at them.
An Anti-Tank Rifle With a this cfgaAmmo
       Class NM_AntiTankAmmo : bulletSingle
       {
               hit=25000;indirecthit=5000;indirecthitRange=0.4;
       };
       Class NM_HEATAmmo : bulletSingle
       {
               hit=25000;indirecthit=5000;indirecthitRange=5;
       };
       Class NM_NuclearAmmo : bulletSingle
       {
               hit=150000;indirecthit=100000;indirecthitRange=100;
       };
       Class NM_SuperNukeAmmo : bulletSingle
       {
               hit=150000;indirecthit=100000;indirecthitRange=500;
       };
also i Added this with a Seperate addon
       Class NM_AtomBombAmmo : Timebomb
       {
               hit=5000000;indirecthit=5000000;indirecthitRange=56000;
       };

by the way ive aslo made some addons with this code
       Class NM_Destroyer : M2A2
       {
               armor=50000
       };
       Class NM_DestroyerInv : M2A2
       {
               armor=5000000
       };
       Class NM_DestroyerInvisible : M2A2
       {
               Camouflage=0; // cant be seen by ai
               audible=0; // cant be heard by ai
       };
well if you got an idea for a heavy weapon tell me i might be able to make it


SilentHunter_764

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #1 on: 21 Jul 2004, 10:55:00 »
heavy weapon?

What about a gatling-gun or a minigun held by a person?

-- SIlentHunter_764

Dubieman

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #2 on: 21 Jul 2004, 15:38:45 »
Already made, a M134 minigun, came with some bunkerpack. Not very useable as the gun had recoil that would vibrate your arms off and the gun jumped around a lot, but its fun to play with.

Bombs are powerful enough, LGBs are scary if you're too near... :o

And many ppl have made nukes that would make your eyes go :wow:.

But I'd like to see a real AT rifle that when the bullet hits the right part of the armor it pierces it and then may go on to hit a crewmember, damage the engine, or damage the turret. :)

DBR_ONIX

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #3 on: 23 Jul 2004, 16:18:18 »
Hmm.. ;D
What about.. Homing rocket launcher.. Erm, like the one in HL2 videos..?
That was a stupid idea, acctualy :P
Erm, what about a minigun on a tripod..?
Oh, that hand-held minigun is in Bunker Back 5 ;) It's okay.. If you use this special effect scritps I found (Made a russian guy), and you hit a person that has th scripts enabled, they blow up (Like if you hit them with a rocket) :P
- Ben

minimilo

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #4 on: 23 Jul 2004, 21:35:27 »
how about a nuke sniper fifle

Could just imagine it, youre stood quite a distance away, and a man infront of you goes up in a huge mushroom cloud :o

Dubieman

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #5 on: 23 Jul 2004, 21:54:17 »
Losing the ------------------->realism

Homing rocket launcher? play cadet mode and use a Carl Gustav :o :D

A real tripod, not the stupid BIS one, how the hell does those little legs hold an M2 up when its swiveling and firing? A M134 would be even more unmanagable unless you got new tripods...

Personally I take LAWs along even if there are no tanks, its a large explosive that can hit with the accuracy of a M16 bullet. Also it blows up and kills five or more ppl if they are in the general area...
 ;D

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #6 on: 24 Jul 2004, 05:48:52 »
Nuke Riffle....
Got it
But its Not In my Addon Pack
I didnt put it in
In in a Pack With Modified M82s

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #7 on: 24 Jul 2004, 05:57:21 »
NuclearM82
{
Hit=150000,Indirecthit=150000,IndirecthitRange=100
};
M82SuperNuke
{
Hit=150000,Indirecthit=150000,IndirecthitRange=500(or 600)
};

bigdog632

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #8 on: 25 Jul 2004, 17:51:06 »
it isnt a sniper rifle but the US did make something called i believe teh davey crocket
it was a low yield atomic recoilless rifle round


http://www.brook.edu/FP/projects/nucwcost/davyc.HTM

it isnt the most elegant looking thing but if ya can find a way to set it up and launch it itll do a fair amount of damage

and it is 1-3 man portable or maybe use a recoilless launcher mounted on a jeep

Dubieman

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #9 on: 25 Jul 2004, 18:03:54 »
well why drop the bomb when you can put the 20mm round in the enemies head and then posion them with a low order nuke blast. :D

Sounds like a fun weapon. ;D

But Nuclear Man? are you submitting your addons to OFPEC?
I'd read the submission rules, they might not let your addons in... :(

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #10 on: 29 Jul 2004, 12:22:38 »
Im Not going to submit those there just some i made when i was bored
I Got adddons i started a week ago that im thinking about Submiting

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #11 on: 29 Jul 2004, 12:50:29 »
A Fun Weapon?!!!!!!!!!!
A Fun Weapon (Well its kinda a weapon) is my Automated Gun (Script)
Its able to Kill 30 Groups of 9 (270 Men) in under 16 seconds (1 man Per 0.059259259 (about 0.06) sec)

The Script Requires a Trigger and a Fireing object (Just Read the Script)

Here it is (It was really for the Manual_Input script)
You may need to Go in the Script and Change _Ammo="NM_..." to some other kind of ammo (Bulletsingle works good)



Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #12 on: 29 Jul 2004, 13:19:58 »
o yeah heres the Modified M82s
(The units are under west/NM_Mod)

p.s. dont tell JMG
forgot to mention the Berrets have a X40 zoom (Its was supossed to be X12 but it didnt work out that way)

well its to big to attach
PM me Your email and ill send it to you

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #13 on: 29 Jul 2004, 13:21:38 »
o yeah forgot I havent Scripted the Nuke Riffle yet
So No mushroom Cloud (Yet)

Dubieman

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #14 on: 29 Jul 2004, 19:00:30 »
What's different about these M82s, before I download them?

If its just the zoom.... ::)

Although I like the idea of killing 250 ppl in a few seconds, I see no use for it... unless I'm not thinking of something? :-\ :P

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #15 on: 30 Jul 2004, 01:21:05 »
There ammo is the main Difference

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #16 on: 30 Jul 2004, 01:23:47 »
AT Ammo, HEAT Ammo, nuclear Ammo, Super Nuke Ammo, Full auto Ammo, Almost Unlimited ammo, im thinking about making a Shotgun Version

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #17 on: 02 Aug 2004, 07:17:17 »
Dont anyone like explosives here?

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #18 on: 03 Aug 2004, 04:48:28 »
Yo More info about my addons under NM_Mod in addon Beta testing

Shalashaska

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #19 on: 29 Oct 2004, 14:10:28 »
NUKES, NUKES      :toocool:         Woohoo !!!  :D  :D
did you finish it ? I'm awaiting for you mod, man!!!

Nulear_Man

  • Guest
Re:Heavy Weapons (AT Riffles, Nukes, Bomb)
« Reply #20 on: 20 Nov 2004, 21:53:12 »
Yeah i got betas outs the mod link is below