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Author Topic: D day  (Read 3576 times)

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kevinfostereditguy

  • Guest
Re:D day
« Reply #15 on: 10 Dec 2002, 00:21:50 »
how about having the player having a "setcaptive true" stance up to a certian point so the player can actually start the mission without getting gibbed on the boat?

Captain Winters

  • Guest
Re:D day
« Reply #16 on: 15 Dec 2002, 02:24:29 »
hey a while back i made a "omaha beach" level on Malden. it had a couple of scripted events such as
    the beach fence fence blowing up
  • artillery bombardment moveing to the beach
  • a guy blowing up in front of you as you dash up the beach
  • and...
it even had real trenches. i abondoned it thouhg because as stated before. LAG!! But im thinking of going back to it because i'm getting a RADEON 9000 128mb SDRAM PRO video card! (YAY!)! hell i might as well post it up for beta testing tommorow. I'll warn them of the lag. look for it by next week sunday!
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Capn' Winters Out!