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Author Topic: My mod isn't entirely MP compatible!  (Read 917 times)

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Offline Nemesis6

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My mod isn't entirely MP compatible!
« on: 12 Jul 2004, 18:29:44 »
Here's the thing - The fire effects in the mod are DKM-Mod's, they are like the BAS MH-60 ones; a fire attached to an object which can be activated / deactivated by the inflame command. So, anyway... the fire doesn't appear in multiplayer coop. I'm guessing it's because it isn't a script based fire, but actually a new object that is spawned and constantly setpos'd to the vehicles position... otherwise, my mod works! Rotorwash did at least, so I'm assuming the others do, too. By the way, I see that ECP has done fire effects in the same way, does this mean that servers have to... 'run' my mod for stuff like this to work?

Help? I'd really like to get this mod started.
« Last Edit: 12 Jul 2004, 18:30:39 by Nemesis6 »
I am actually flying into a star... this is incredible!

Offline Nemesis6

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Re:My mod isn't entirely MP compatible!
« Reply #1 on: 13 Jul 2004, 13:55:42 »
bumpz0r?
I am actually flying into a star... this is incredible!