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Author Topic: multiplayer variables  (Read 1690 times)

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crexis

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multiplayer variables
« on: 04 Jul 2004, 19:46:15 »
does anyone know how to create a variable in a function that is different for all multiplayers. Somthing very similar to "score player".

I've got it to work with triggers but It would be preferable to have it in a function.

Is there any way of finding out how the score function works?

any feedback would be greatly appreciated.

Offline Terox

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Re:multiplayer variables
« Reply #1 on: 05 Jul 2004, 15:55:52 »
not quite sure what you mean, but if you dont want all players to have the same value for the same variable

Simply dont Publicvariable that value when it changes on the local machines
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123