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Author Topic: Wire Cutters  (Read 1125 times)

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Offline Graywolf

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  • I'm a luni
Wire Cutters
« on: 19 Jun 2004, 06:56:30 »
Does anybody remember the mission were you get Wire Cutters ?
I can not find it  :(
Is their a Addon or script for useing Wire cutters ?
Thanks  ;)

Offline Blanco

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Re:Wire Cutters
« Reply #1 on: 30 Jun 2004, 19:58:07 »
you can simulate it, but you need the editorupgrade because there's a fence in it in 2 versions : a normal and a torned one.

I did in a Blackops mission.
I add an action on it (cut wire), make the cutter sit via a animation, add some cutting sounds and replace the fence with the torned one.


 
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j-man

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Re:Wire Cutters
« Reply #2 on: 30 Jun 2004, 20:35:03 »
@Blanco

Would you mind sharing the script with us? Or is it top secret :)

Offline Blanco

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Re:Wire Cutters
« Reply #3 on: 30 Jun 2004, 20:43:21 »
not at all, but I don't have it with me right now.

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Offline Blanco

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Re:Wire Cutters
« Reply #4 on: 01 Jul 2004, 16:11:50 »
You need General Barron's version editorupgrade102

Place a fence chainlink (EU - Roads / fences/ FENCE Chainlink) on your map.

In the init of the fence :
Code: [Select]
ID01 = this addaction ["CUT WIRE","CUTTER.sqs"]
And use this little script :

Code: [Select]
;________________________
;::::::::::::::::::::::::
;
;CUTTER.sqs
;author <Blanco>
;created 10/10/2003 3:27:44
;________________________
;::::::::::::::::::::::::



_fence = _this select 0
_cutter = _this select 1

_fence removeaction ID01

_xpos = getpos _fence select 0
_ypos = getpos _fence select 1
_zpos = getpos _fence select 2

_dir = getdir _fence

_cutter switchmove "civiltocivilputdown"
~2

deletevehicle _fence
_tornfence = "AAA541" camcreate [0,0,0]
_tornfence setpos [_xpos,_ypos,_zpos]
_tornfence setdir _dir
exit

Easy huh?

« Last Edit: 01 Jul 2004, 16:12:24 by Blanco »
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