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Author Topic: Tank with anti-missile laser and deployable UAV  (Read 2343 times)

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rOk

  • Guest
Tank with anti-missile laser and deployable UAV
« on: 11 Jun 2004, 08:37:00 »
Can it be done?
Like in C&C Generals, the American Paladin tank.

The laser would fire once on 2 seconds, the UAV should have a .50 cal MG, should repair the damaged tank and in transmit some kind of picture of what it sees. Oh and it stays in the near vicinity of the tank all the time.

OK, the laser could probably be done via scripting by destroying any hostile missiles, but for the uav i dont know, some sort of follow script? And the player deploys it from the tank, I guess via the action menu.
Comments, ideas are welcome.

Dubieman

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #1 on: 11 Jun 2004, 20:07:06 »
Rather takes all the fun out of being a real tanker. :P :D


I like that laser idea, one that throws the missiles that are guided of course, off course. Unguided missiles would not be affected. I wish helis had this, but ground troops would be fooked unless they got good at pointing their RPGs and LAWs skyward.

The UAV, err I'm not too much for this idea, not sure why.
Would take a decent amount of scripting.  :P

Nothing the command view couldn't handle.  :D


bigdog632

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #2 on: 12 Jun 2004, 01:01:17 »
isnt that a little beyond real world weapons currently

kinda sci fi

although as far as armed UAVs i wouldnt mind seeing the UCAV since they are working on making a deployable one or a predator with hellfires

rOk

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #3 on: 12 Jun 2004, 12:11:51 »
Quote(GuiltyRoachKilla):
Rather takes all the fun out of being a real tanker.  

Not at all, kinda makes it more fun, with an information based environment. It would be way more cooler then the standard tanks.

Quote(GuiltyRoachKilla):
Nothing the command view couldn't handle.

Could command view handle a .50 cal MG and does it repair a damaged tank...no-OK repair is a bit arcade I'll give you that, but the MG is totally plausible.


But anyways thanks for the replies.

DBR_ONIX

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #4 on: 13 Jun 2004, 11:47:32 »
The laser is very plausable in near future

The MoD are working on a anti-mine laser for on tanks.. It only works with onts that are near the surface.. I read about it a year or so ago, so they musta advanced a bot by now ;)

For the missile laser, you could get the script for the "Missile-make-miss" thing, and instead of diverting the missile, setdammage it, and make the laser line thing...?

Dunno
The UAV thing is, well, not simple, but the scripting stuff is not to hard..
You have the UAV circle the tank (A really controlable heli?), and if the tanks dammage is under 0.5, it lands near the tank, and repares it :)
- Ben

rOk

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #5 on: 13 Jun 2004, 12:15:27 »
To DBR_ONIX:
The MoD have already made its laser and mounted it on a HMMWV and shipped it to Iraq where it's already doing it's job.

Dubieman

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #6 on: 14 Jun 2004, 01:41:55 »
Dude just kidding there, command view is good for some stuff but....

Seems to techie to me, maybe I like old tank battles I dunno.

Do real world missiles lock targets? I've been wondering and since the most used rocket in the world is the RPG which isn't guided the laser thing would be pointless. Good for mines though, I hate running into  mines.... :P

Coldfire

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #7 on: 14 Jun 2004, 02:54:04 »
For the missile laser, you could get the script for the "Missile-make-miss" thing, and instead of diverting the missile, setdammage it, and make the laser line thing...?

A laser line would not be visible, lasers are just consenctrated light. All you would see would be a flash at the laser lens and a flash at the missile and BOOM! No more missile.
I kinda like this idea, but it seems a little unbalanced. How would infantry be able to damage a tank if it shoots down missiles before they hit? It completly eliminates the Javilin, the Carl Gustav, and the russian anti-tank misile launcher (I've gone and forgotten what it's called).
Could it be done so that the laser system is vunerable? A laser isn't exactly sturdy, a coulpe of well-placed shots could shatter the lenses and disable the laser... That could make for some interesting mission involving snipers with HTI rifles  ;)

Dubieman

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #8 on: 14 Jun 2004, 02:58:10 »
Well would it be able to reach all around the tank too. To do that you'd need to put it up high like the oh58 observation bulb sort of. Otherwise you risk having rockets coming in at odd angles or if its mounted up high, then its a prime obj for snipers.

Use your M82A1 and knock out the laser missile defense system on that abrmas then call in the heavy missile troops so we can storm the town. Cool ideas. :)

Coldfire

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #9 on: 14 Jun 2004, 02:59:20 »
Exactly what i was thinking! It would make for one really cool mission...

rOk

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #10 on: 14 Jun 2004, 11:09:58 »
Quote
Well would it be able to reach all around the tank too. To do that you'd need to put it up high like the oh58 observation bulb sort of. Otherwise you risk having rockets coming in at odd angles or if its mounted up high, then its a prime obj for snipers.

Well, some tanks already have a small "pole" sticking out of the turret and its job is to detect if a vehicle was designated by a targeting laser of a missile/bomb etc. in case if it was smoke grenades are launched and the comm. issues a move order in another direction bla bla bla...

In any case a "pole" like that could easily accomodate a laser lens and have a 360 degree FOV as does the above mentioned device. And yes, I definitely agree that the lens should be destroyable, thus rendering the missile protection system useless.

But this isn't getting me anywhere-I want answers or at least clues on how to script all of that;

Dubieman

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #11 on: 14 Jun 2004, 19:53:37 »
Well you need a tank model first or you can do it with reg tanks....

Then take your scripts to sripting ideas and piece it together because I have no idea about addons and advanced scripting. :P

gundam007

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #12 on: 17 Jun 2004, 18:33:34 »
anti-missile lasers are totally feasible IRL. The military is working on a 747 mounted with a laser to shoot down nuclear missiles.

Coldfire

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #13 on: 17 Jun 2004, 22:42:15 »
Yah, I read about that. It seemed a little silly at first but it would work. Mind you, a ICBM is alot bigger than a RPG or other such weapon.

bigdog632

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #14 on: 17 Jun 2004, 23:40:19 »
http://www.fas.org/spp/starwars/program/abl.htm

this is an airborne laser concept they hve one that was able to engage air to air missiles successfully it was pretty cool i saw the video of it

ive heard of a laser being developed that is like a point defens for mortar attacks but ive never heard much about it


DBR_ONIX

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #15 on: 19 Jun 2004, 13:54:14 »
To DBR_ONIX:
The MoD have already made its laser and mounted it on a HMMWV and shipped it to Iraq where it's already doing it's job.
Really! Cool.. Didn't know that :)

A laser line would not be visible, lasers are just consenctrated light. All you would see would be a flash at the laser lens and a flash at the missile and BOOM! No more missile.

Hmm, I guess so.. Stupid hollywood films :P

Quote
I kinda like this idea, but it seems a little unbalanced. How would infantry be able to damage a tank if it shoots down missiles before they hit? It completly eliminates the Javilin, the Carl Gustav, and the russian anti-tank misile launcher (I've gone and forgotten what it's called).
Well, it would only be able to cope with one missile every, what, 5 seconds?
And if the FFAR things (Or the russian equvl., 56mm rockets?) are fired in a fairly long burst, they laser wouldn't stand a chance :)

Quote
Could it be done so that the laser system is vunerable? A laser isn't exactly sturdy, a coulpe of well-placed shots could shatter the lenses and disable the laser... That could make for some interesting mission involving snipers with HTI rifles  ;)
You just reminder me, I'm supposed to be working on the model for a Modiyed barret that does exactly that ::)

Do real world missiles lock targets? I've been wondering and since the most used rocket in the world is the RPG which isn't guided the laser thing would be pointless. Good for mines though, I hate running into  mines.... :P
Plane missile lock targets, I'm almost completely sure (It would be friggin imposible if they didn't.. ;))
And fancy things like Cruise missiles etc (I think)

But RPGs don't.. They're stupid missiles :P They just fly the way they're pointed, but the laser, I guess, would detect that missile, and then blow it out of the sky :)

`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'`'
Anyway, if the missile was deletevehicle-ed, you wouldn't get the explosion.. So setdammage 1 would be best, I think.

The addons with the Missile Lock scripts, that I know, are :
DKMM Commanche
Rad F18

I've atttached the what I think is the missile detector script to this post  (From the Rad F18 pack)
If it's not that, theye're another one I'll attach (Too low on memory to open them, atm ::))
Mind and not just use them, but base your scripts form them ;)
Or contact Mr Rad :)

Can't wait :P
- Ben
« Last Edit: 19 Jun 2004, 14:27:15 by DBR_ONIX »

Coldfire

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #16 on: 20 Jun 2004, 00:46:26 »
PWell, it would only be able to cope with one missile every, what, 5 seconds?
And if the FFAR things (Or the russian equvl., 56mm rockets?) are fired in a fairly long burst, they laser wouldn't stand a chance

I'm talking about Hand-Held weapons. FFARs and 56mm Rockets are mounted on aircraft. Theres no question about play-balancing there. But it takes too long to reload a LAW or RPG to be able to fire between laser bursts. The only way around that would to have two different AT soldiers attacking at once and if one got killed before he could fire...

rOk

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #17 on: 21 Jun 2004, 11:23:12 »
Quote
I'm talking about Hand-Held weapons. FFARs and 56mm Rockets are mounted on aircraft. Theres no question about play-balancing there. But it takes too long to reload a LAW or RPG to be able to fire between laser bursts. The only way around that would to have two different AT soldiers attacking at once and if one got killed before he could fire...

That's exactly what it should do in game and will probably soon in real life-to make the enemy attack with multiple missiles in a short period of time-against FFAR or any kind of rapid fire missile it wouldn't stand a chance-of probably 3 rockets fired (in burst) 2 would hit and damage the tank.

Quote
To DBR_ONIX:
The MoD have already made its laser and mounted it on a HMMWV and shipped it to Iraq where it's already doing it's job.
 
Really! Cool.. Didn't know that

But atm it's still uncapable of destroying mines that are underground, 'cos the laser dissipates(hope it's spelled correctly?) too much while travelling through the ground, so this is still a major hurdle they need to workout.

DBR_ONIX

  • Guest
Re:Tank with anti-missile laser and deployable UAV
« Reply #18 on: 21 Jun 2004, 21:26:03 »
Just need bigger lasers :P
Yeah, thats the same prob they were having when I read about it

Anyway, yeah.. I think that script only detects rockets that lock on.. Not any that are firing.. Maybe give the script a whatever % chance of hiting (And give guided missiles a higher-priority)

Balance, I'm guessing there isn't gonna be one of these on every tank (One or two)..
And if a single sniper can take out that laser.. It's open to attack from anything (Ever played the first Conflic Desert Strorm, how you can take out tanks with a sniper.. That sorta idea.. IE, weak points)

How would you get the AI to shoot ACCURATLY? The enemy snipers seem to ahve trouble not randomly firing, even Spetznaz on the highest skill level ::)

Yeah, so weak spots, and unguided missiles.. That balances things out a bit
- Ben