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Author Topic: tonal island problem solving  (Read 3711 times)

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MuSe

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tonal island problem solving
« on: 12 May 2004, 00:27:06 »
hmmmm.............. now that i've installed it OFP wont load up now. loads then there's a black screen seconds later it changes white and stays. Now when i load it it just returns to the desktop.
« Last Edit: 13 May 2004, 10:31:30 by MuSe »

Homefry31464

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Re:tonal island f**k up!
« Reply #1 on: 12 May 2004, 00:35:35 »
What version of OFP are you using?

m21man

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Re:tonal island f**k up!
« Reply #2 on: 12 May 2004, 00:52:40 »
Are you using 1.96 and -nomap ? If you aren't, you're probably going to have problems.

MuSe

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Re:tonal island f**k up!
« Reply #3 on: 12 May 2004, 02:19:20 »
i use 1.96 but what is -nomap?

m21man

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Re:tonal island f**k up!
« Reply #4 on: 12 May 2004, 04:47:35 »
You make a shortcut to your OFP EXE and you add -nomap in the shortcut's Target field:

Code: [Select]
"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap
« Last Edit: 12 May 2004, 04:49:29 by m21man »

MuSe

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Re:tonal island f**k up!
« Reply #5 on: 12 May 2004, 05:32:55 »
thanks it worked! but what does it do?

Loup-Garou

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Re:tonal island f**k up!
« Reply #6 on: 12 May 2004, 10:07:04 »
I've Ofp 1.96 and Tonal works perfectly now ; don't forget to download the two patches : http://www.ofpnews.info/ofp/modules/news/article.php?storyid=859 and http://www.ofpnews.info/ofp/modules/news/article.php?storyid=942 ;).

m21man

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Re:tonal island f**k up!
« Reply #7 on: 12 May 2004, 13:59:14 »
Quote
thanks it worked! but what does it do?
It changes the way that OFP loads your addons.

DBR_ONIX

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Re:tonal island f**k up!
« Reply #8 on: 12 May 2004, 16:56:39 »
In what way :)
I always wondered..
Gotta download that island one day :(
Stupid 56k (June = Broadband.. Though :))

BTW, what other -somethings are they're?
- Ben

Offline Chris Death

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Re:tonal island f**k up!
« Reply #9 on: 12 May 2004, 23:00:38 »
SUMA said once:
Quote
If the problem still persists, add command line option -nomap, which will use more compatible way of accessing files, at some performance penalty.

That means: you'll get a little bit performance loss when using
-nomap (at least i understood it that way).

In case you can get ofp + your addons to work fine without
-nomap you should prefer the not using it.

I found that post myself yesterday the first time - i always thought -nomap doesn't make any disadvantages - will have
to test without -nomap too therefore (should have enough ram
for that).

:edit btw - muse - would you be so kind, as tonal works now
for you, to change the topic's title - i don't see it as a nice move,
just because you didn't read the tonal readme, where the -nomap suggestion should be found too


~S~ CD
« Last Edit: 13 May 2004, 22:59:46 by Chris Death »
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

DBR_ONIX

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Re:tonal island problem solving
« Reply #10 on: 18 May 2004, 17:49:39 »
So in short, it loads the addons in a more RAM friendly way? :)
Does it load them as it needs them or something?

- Ben

Offline Chris Death

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Re:tonal island problem solving
« Reply #11 on: 18 May 2004, 18:57:29 »
I can't tell you by exact knowing it, but after translation
of that into "CD's internal brain_language"

It sounds to me that way:

without -nomap:

when starting the game, ofp creates a reference map
to all addons being loaded, which will give you access to
all addons being included to that map

with -nomap:

a technique (as you assumpted above) will be used, without
creating a reference map, so that addons can be accessed
only when needed.

Maybe in case of small missions with only very few addon's usage this will not make any difference to the user, but the
more complex it becomes, the more performance issues you
will notice (or not).

:note - the statement above is not aproved nor is it supported
by anyone else - it's just what me thinks about the situation.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

DBR_ONIX

  • Guest
Re:tonal island problem solving
« Reply #12 on: 19 May 2004, 16:48:59 »
Cool.... So that means I don't keep having to reload OFP every time I rePBO an addon?? :D
If so, woo!
I'll try tonight :D
- Ben
PS, ta for the explaination :)
PPS, Ahhh... Thats where the memory map problems come in, and the nomap thing (No memorymap) thing stops it? I get it now :D

Offline Chris Death

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Re:tonal island problem solving
« Reply #13 on: 19 May 2004, 19:19:08 »
hmm - i still don't think that -nomap enables addon implemention on the fly (while the game is running).

Anywayz - you'll see the result soon  :)

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

GI-YO

  • Guest
Re:tonal island problem solving
« Reply #14 on: 28 Jun 2004, 11:42:32 »
hey there, i've just d/led the tonal island pack (115mg) and I cant get it to install. I tryed to make a shortcut like M-21 man said but it said  "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap file cannot be found. I would love to get this island to work but im not to hot on computers so some help would be greatly appreaciated.
thanks in advance.

GI-YO

AnarCHy

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Re:tonal island problem solving
« Reply #15 on: 28 Jun 2004, 12:23:23 »
hey there, i've just d/led the tonal island pack (115mg) and I cant get it to install. I tryed to make a shortcut like M-21 man said but it said  "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -nomap file cannot be found. I would love to get this island to work but im not to hot on computers so some help would be greatly appreaciated.
thanks in advance.

GI-YO
FLASHPOINTBETA.EXE....?  You are still using 1.96 BETA (or a lesser patch), the official patch came out.  D/L it and see if it worx.  Fixed?

Offline Planck

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Re:tonal island problem solving
« Reply #16 on: 28 Jun 2004, 20:58:01 »
I do believe that there is no difference between the 1.96 beta and the 1.96 release candidate/final release.



Planck
I know a little about a lot, and a lot about a little.

Top_Gun

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Re:tonal island problem solving
« Reply #17 on: 28 Oct 2005, 23:43:43 »
My problem is that when i try to start the campaign and single missions, it displays a message that says i have addons missing, even though they're in my addons folder?

For the campaign it's just 'bas_opfor' & for the single missions it's 'BAS_OPFOR' 'BAS_MAH60' & 'bas_soarpilots'. The odd thing is i have all the addons but it still won't detect them. I also patched Tonal Island before starting any of it.

Any suggestions will be appreciated! Cheers

Offline crave22

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Re:tonal island problem solving
« Reply #18 on: 29 Oct 2005, 02:08:07 »
A: You're sure the units are in the addons folder? I get mixed up sometimes with that. Also, are you using a mod folder for it? Please, see if you can go into more detail with your problem. Alot of things can cause a missing addon error.

B: How long did it take for you to dig this up from the ancient section of cyberspace where it was? This is an old thread, which is why you should start a new one anyway. ;D
« Last Edit: 29 Oct 2005, 02:09:02 by crave22 »

Offline h-

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Re:tonal island problem solving
« Reply #19 on: 30 Oct 2005, 09:03:10 »
Quote
B: How long did it take for you to dig this up from the ancient section of cyberspace where it was? This is an old thread, which is why you should start a new one anyway.
For once someone using the search feature, I reckon... ;)


Anyway, avoid using the /Res/Addond folder because that will give you trouble...

And like said above, make sure you have the correct addons, also make sure that the addons are in the AddOns folder as sumtinsumtin.pbo and not as folders including the *.pbo..
This folder hasle may happen when yuo extract some zip/rar package (more often with .rar) directly in the AddOns folder...
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