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Author Topic: Silent Boats  (Read 3869 times)

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Dubieman

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Re:Silent Boats
« Reply #15 on: 09 Feb 2004, 21:24:29 »
Umm yeah wind in OFP don't exist so yeah sailboats don't work properly except with an engine but it would be weird.

"Sail On" :D

Anyways I think a decent little fishing boat or lobster boat or something would be nice. I mean when people live on an island usually one of their main exports or part of their economy is fish or seafood. ;)


Anyone for a JAWS mission? The shark got the kid on the beach, he's taking out navy divers, and killing fishing crews. Take your boat out onto the deep blue sea a search for that badass shark, just you and a shotgun and a load of porn movies..... ;D :D ;) :)

AHEM back on topic.....
Yeah fishing trawler.........

Offline Planck

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Re:Silent Boats
« Reply #16 on: 09 Feb 2004, 21:31:06 »
Col Klink released some fishing boats......check ofp.cz.


Planck
I know a little about a lot, and a lot about a little.

Offline The-Architect

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Re:Silent Boats
« Reply #17 on: 11 Feb 2004, 03:51:56 »
If you wanted a sail boat it would have to have a silent engine as stated, be dead slow, and have the sails animated to move as you changed direction to mimick the sailor doing those things to it (Add your sailing gibberish here).
You get me? it could be done and made to look semi decent I think.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Homefry31464

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Re:Silent Boats
« Reply #18 on: 11 Feb 2004, 04:54:53 »
*Pirate Voice*

Yar, it sounds as if a pirate ship is in order.  We'll steal the booty.*  

A small, aluminum boat with a tiny motor would work well for the resistance.  

PsyWarrior

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Re:Silent Boats
« Reply #19 on: 11 Feb 2004, 14:36:36 »
Greetings,

Yes, I'm all for some kind of civilian boats, or some kind of silent craft used for infiltration

@ homefry: Yep, rowing boats would require new animations to look even remotely decent. You could do it without, but the 'driver' would just be sitting there in his "jeep driving" anim, Rowing the boat by using his Psychic powers to move the oars...

Not a problem for me of course  ;D

Still, players who are not gifted with Psionic abilities may find such an addon to be below standard.

[pirate]
Arr, ye olde Pirate Shippe with a yo ho ho... We'll show those 'army' landlubbers a real broadside!
[/pirate]
And most likely be blown to bits in about 3 seconds. Still, there was a pirate mod for Battlefield: 1942...

I like the idea of fishing boats, as I think it would increse atmosphere. Really, we need a single addon that contains a variety of fishing boats (for ease of distribution), so there isn't just a dozen totally identical boats cruising around. You could put together a pretty convincing civilian harbor, then.

Thats' my 3.25pence worth, anyway...

-Supr. Cmdr. PsyWarrior
-Psychic Productions

OrangeLeader

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Re:Silent Boats
« Reply #20 on: 11 Feb 2004, 21:54:52 »
I don't think it would be that hard to create a "wind value" in OFP. I think a script could be made with the addon that defines a direction and speed of the wind. It could be set or could vary with time. The sail boat would speed up or slow down based on the diretion you are heading, the direction of the wind, and the speed of the wind.

marengo1

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Re:Silent Boats
« Reply #21 on: 12 Feb 2004, 00:19:48 »
I smell an idea for 1944 mod-British cockleshell commando canoe missions ;D

Offline Colonel_Klink

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Re:Silent Boats
« Reply #22 on: 12 Feb 2004, 01:18:30 »
As the builder of the fishing boats currently available, I agree there is a need to have a variety of fishing boats, which i have attempted by putting 4 in the pack, that although they use the same basic model, at least they are in different colors. The biggest problem with variety is time. Sure I'd dearly love to create a whole range of different boats, but it takes time to do this.

Having said this the next release of the fishing boats has 10 variable sinking animations for each of the 4 current boats. Plus some static wrecks. But before you say 'why not put that energy into some new boats, I have to say this one thing: I'm trying to add more realism in the current boats before embarking on  new ones. e.g. the inclusion of the seagulls for atmosphere.  ;D

While not wanting hijack theis thread I just wanted to say that the next release includes the ability to walk around the deck, usable life ring and wearable life jacket, use an inflatable life raft and use the dinghy off one of the fishing boats. Currently I'm working on an animation routine for rowing and one for swimming while in the life jacket.
Have a look here for some of the new stuff http://www.dc3d.co.nz/Utopia/fairlady.htm.

We do have to remember, though, OFP has limitations.  ;D

Greetings,

Yes, I'm all for some kind of civilian boats, or some kind of silent craft used for infiltration

@ homefry: Yep, rowing boats would require new animations to look even remotely decent. You could do it without, but the 'driver' would just be sitting there in his "jeep driving" anim, Rowing the boat by using his Psychic powers to move the oars...

Not a problem for me of course  ;D

Still, players who are not gifted with Psionic abilities may find such an addon to be below standard.

[pirate]
Arr, ye olde Pirate Shippe with a yo ho ho... We'll show those 'army' landlubbers a real broadside!
[/pirate]
And most likely be blown to bits in about 3 seconds. Still, there was a pirate mod for Battlefield: 1942...

I like the idea of fishing boats, as I think it would increse atmosphere. Really, we need a single addon that contains a variety of fishing boats (for ease of distribution), so there isn't just a dozen totally identical boats cruising around. You could put together a pretty convincing civilian harbor, then.

Thats' my 3.25pence worth, anyway...

-Supr. Cmdr. PsyWarrior
-Psychic Productions

« Last Edit: 12 Feb 2004, 01:23:09 by Colonel_Klink »
Rebel without a pause...D.I.L.L.I.G.A.F.

Homefry31464

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Re:Silent Boats
« Reply #23 on: 12 Feb 2004, 01:45:12 »
Sounds excellent!

Offline Kuro

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Re:Silent Boats
« Reply #24 on: 12 Feb 2004, 04:23:49 »
Sound great,

keep up the good work.

Offline Colonel_Klink

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Re:Silent Boats
« Reply #25 on: 12 Feb 2004, 11:09:10 »
Thanks guys.
Here's a preview of the rowboat so far. The oars are animated and only work when the boat is moving. I have done a simple anim for the rower, but for some reason the anim isn't working quite right yet.
Alos has limitations with the water going inside the boat; this is an OFP problem that cannot really be helped, although this doesn't appear in 1st person view which is the important part.
.
Rebel without a pause...D.I.L.L.I.G.A.F.

PsyWarrior

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Re:Silent Boats
« Reply #26 on: 12 Feb 2004, 14:14:24 »
Greetings,

Excellent, Col, thanks.

I understand about the time limitations, but a little variation is all that is really needed to give a mission a little more realism.

Once again, Col Klink, you have excelled yourself! :thumbsup:

A note about the wind: OFP does have it's own wind. Note that flags will blow in different directions. It's just impossible to refer to it in scripting commands.

-Supr. Cmdr. PsyWarrior
-Psychic Productions

Offline The-Architect

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Re:Silent Boats
« Reply #27 on: 12 Feb 2004, 22:45:02 »
Klink the seagulls were a masterstroke but they fly too low.

If your rower rows facing backwards then isn't the 1st person view useless?

Don't want to sound like I'm putting your work down 'cos that's not the way I feel man. Your work Furkin Rocks!
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Colonel_Klink

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Re:Silent Boats
« Reply #28 on: 13 Feb 2004, 09:03:54 »
Klink the seagulls were a masterstroke but they fly too low.

If your rower rows facing backwards then isn't the 1st person view useless?

Don't want to sound like I'm putting your work down 'cos that's not the way I feel man. Your work Furkin Rocks!

Hiya
Yep working on higher flying gulls, also a way of having no gulls

Tis a problem using 1st person for sure. I don't know if there is another way but I am looking into it. Thanks for the feedback on this as it is all helpful
Rebel without a pause...D.I.L.L.I.G.A.F.

OrangeLeader

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Re:Silent Boats
« Reply #29 on: 13 Feb 2004, 20:41:35 »
About 1st person. If I remember right 1st person for CoC Swimmers is not actually first person. It really is like a camera just above the water. I was thinking something like that could be done where you "override" real first person. I don't know if that helps, but I just thought I would post the idea.