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Author Topic: more waypoint problems  (Read 584 times)

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Offline dalton

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more waypoint problems
« on: 26 Jan 2004, 13:01:20 »
after my successful ejection my plane doesnt follow its waypoints. sometimes it lands where i dont want them to. once i even remember it landing and picking up the ppl that it just paradropped. and sometimes it just stops in midair.
whats the reason 4 this?
"freedom aint free"

gundernak

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Re:more waypoint problems
« Reply #1 on: 26 Jan 2004, 13:07:13 »
you have to unassign each dude ejected...

unassignVehicle dude01
unassignVehicle dude02
...

or

"unassignVehicle _x" forEach units dudegroupname

syntax not guaranteed!

Offline dalton

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Re:more waypoint problems
« Reply #2 on: 26 Jan 2004, 13:13:57 »
how shud i do that? shud i put a trigger or something? or in the init?
"freedom aint free"

Offline Artak

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Re:more waypoint problems
« Reply #3 on: 26 Jan 2004, 13:18:31 »
How do you make the guys eject? If you're using a trigger or script or what ever you can just add the method above to it.
Not all is lost.

Offline dalton

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Re:more waypoint problems
« Reply #4 on: 26 Jan 2004, 13:24:09 »
i did it w/ the eject tut.
"freedom aint free"

Offline dalton

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Re:more waypoint problems
« Reply #5 on: 26 Jan 2004, 13:33:33 »
i did the second 1 but it just stopped in midair. ill try the 1st 1 now
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Offline dalton

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Re:more waypoint problems
« Reply #6 on: 26 Jan 2004, 13:53:53 »
ug. neitha of them work. the units dont get back into the heli tho
ne otha ways 2 do it?
« Last Edit: 26 Jan 2004, 13:54:32 by dalton »
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Offline Chris Death

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Re:more waypoint problems
« Reply #7 on: 26 Jan 2004, 17:53:56 »
hmm - i think at's pointless to suggest you more here,
before you posted your script, or your trigger configuration.

Eject is very easy to do, if you know what to do where -

and there's the point: we need to know what you did, to
be able to help you completing it.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Offline dalton

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Re:more waypoint problems
« Reply #8 on: 27 Jan 2004, 00:04:52 »
ok i solved it. ;D

all i did was put a waypoint for the heli to go into a trigger. then i did the setdammage 1 thing. thats it. problem solved.
"freedom aint free"

Offline Chris Death

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Re:more waypoint problems
« Reply #9 on: 27 Jan 2004, 00:14:40 »
errm - did i miss something in this thread:

Was there maybe another thread, where it would make
sense to have had read that, to understand everything
here.

what was solved by a setdammage 1?

anyway, if you've solved that, you should push the "topic
solved" button, just not to confuse others like me anymore
with that thread.  ;)

P.S: forgive me some sarcasm here, couldn't resist

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted