Home   Help Search Login Register  

Author Topic: Kilo Class Type 636 Submarine Released!  (Read 2450 times)

0 Members and 1 Guest are viewing this topic.

asmodeus

  • Guest
Kilo Class Type 636 Submarine Released!
« on: 25 Dec 2003, 08:17:48 »
Greetings everyone and happy Holidays!   :D

We here at the Everon Cartel have a little Holiday present for you..  We've finally finished our Kilo class submarine!   :)

As far as we know, this is the first functional submarine in Operation Flashpoint!  It took a long time to complete this work and we've been very lucky to have great beta testers, feedback, luck and time to get it where it is.  

This addon was created for Operation Flashpoint versions 1.91 and above.  Due to factors beyond our control, there are some limitations to this addon.  

Please understand that we welcome all constructive comments and will do our best to reply to them.  However, we will not respond to any unhelpful or immature comments, it's a free addon and a labor of love after all!

You can get it at our site here:

http://www.everoncartel.com/news.htm

There's a quicklink on the left labeled "Get Sub", and you can also get it on our downloads page.  

Here's a quick list of features and limitations:

Features

*Ability to go under LST's, PBR's, LSD's, everything we've tested
 except for other EC Kilo Subs...
*Long radar range
*Full range of submersion capabilities, using action menu options
*When sub is dived, enemies do not attack ^ (see below for more
 details on this)
*Highly detailed cargo, pilot views
*Periscope included, with certain unavoidable limitations ^ (see
 below for more details on this)
*2 versions included, 1 with the COC Shkval torpedos and 1 with
 the COC APR3e torpedos. (great work on the torpedo's COC!  Thanks!)
*Custom sounds
*Custom gunner optics
*Great beta testers
*Many .p3d workarounds, a little luck and a lot of time to get it working!
*All signs, gauges, etc are in Russian.  (we used a free translator for
 a lot of it, so it may be pretty bad if you speak Russian)  ;-)

Limitations:

*AI cannot fire torpedo's..  CoC members advise that this will be fixed in
 the next release of the torpedo's and at that point we will make any
 adjustments if necessary.
*When looking through the "iron sight" view in the gunner's position
 (through the periscope), the submarine that you see does not dive.  
 This is unfortunately an OFP game limitation.
*Enemies will follow you when dived if you have their waypoint
 settings on "guard" or "seek and destroy"... We have found that
 the enemy will pass the sub when on a regular "move" waypoint.
*Fire geometry is somewhat limited... The submarine is able to be
 shot, but certain parts cannot.  (the tower for instance, cannot be shot)
*Wake does not disappear when sub is dived.  This cannot be
 avoided, it is a game limitation.
*The soldiers that are inside the sub with you will look warped for
 about 3 seconds when you first see them.  You can speed up the
 process by zooming in on them if you want.
*AI Cannot Dive the sub, they must be commanded to do so.

If anyone wants to help us fix these problems, feel free to notify us!

Check our forums for a thread here.

Also, please check the readme for further details, credits, permissions, etc.  There is an online version of it here and a text version in the .zip file of the submarine.

Thanks to everyone that helped and Happy Holidays to the OFP Community!  :)

Asmodeus

m21man

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #1 on: 25 Dec 2003, 08:35:32 »
Why is it a ZIP :P ? Why not a RAR (I like efficient downloading ;D )?
« Last Edit: 25 Dec 2003, 08:36:21 by m21man »

asmodeus

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #2 on: 25 Dec 2003, 09:55:25 »
lol

Well, I just tried using rar format to see what the difference is and here's the result:

.zip version:  6.90 MB
.rar version:  6.46 MB

Not much of a difference hmm??  Also, I used "full compression" for the .rar version in this test.   ;)  

Asmo
« Last Edit: 25 Dec 2003, 09:56:05 by Asmodeus »

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:Kilo Class Type 636 Submarine Released!
« Reply #3 on: 25 Dec 2003, 13:52:23 »
good sub, i like it, pity there is only 8 cargo slots (or 9 i think) looks quite brill tho good work :D

Homefry31464

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #4 on: 25 Dec 2003, 16:55:48 »
Good job guys.  I've been waiting for this for some time.

asmodeus

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #5 on: 25 Dec 2003, 21:52:44 »
Thanks!

@ KJAM

Yeah, it's too bad because I added another room for a bunch more cargo space for troops, but it made us exceed the internal polygon limit!  

This is a very detailed inside view for an OFP addon and we found it caused big problems on low end machines if we went up in Polys much more...    :-X

@ Homefry

Thanks!   ;D  Yeah, we're glad to be where we are.. it was a long strange journey!   ;)   8)

:cheers:

Asmo

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Kilo Class Type 636 Submarine Released!
« Reply #6 on: 27 Dec 2003, 05:07:39 »
Yes! This as excellent as I expected. I'm glad you persevered with the sub Asmodeus.
Looks like I'll hve to continue with my Washington class fish :)
Cheers for a job well done.
Rebel without a pause...D.I.L.L.I.G.A.F.

asmodeus

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #7 on: 30 Dec 2003, 03:42:38 »
Thanks Klink!   ;D

You should definately continue with the Washington class!  Also, I remember a sub dock you used to be working on??   ;)   ;D

L8rz

Asmo

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Kilo Class Type 636 Submarine Released!
« Reply #8 on: 30 Dec 2003, 05:36:49 »
lol. Yep the sub dock... Having problems with it being a multi part addon and getting it to work in both the editor and tru Wrptool and visitor. But will continue the Washington.. We've come a long way since the old soviet target sub I made when O2 was first released :)
Rebel without a pause...D.I.L.L.I.G.A.F.

Commando

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #9 on: 04 Jan 2004, 19:40:36 »
Really great sub addon! been looking forward to one of these for a long time since clinks preview pics :D i have found a problem or maybe its just me and my friend but everytime we try to fire a torpedoe when we played my misson hunt for red october the whole sub got destroyed and instantly killing everyone inside  >:(
Do i need to do something to make the sub or the torpedoes multiplayer friendly? Exept for that issue i think the addon is great, i have it in a mission im designing on AEC islands http://flashpoint.nekromantix.com/downloads/aec-island.rar

its kolgujev, malden and everon in the same map :D and you have to steal the sub in one mission and go taking out some enemy subs and ships.
Agent smitsh harbour kit and industrial pack + editor addon is a really good mix  8)

asmodeus

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #10 on: 07 Jan 2004, 09:52:50 »
@ Klink

Indeed we have come a long way!  I look forward to your sub!   8)  Then they can duel it out in the Seas of Cheese!    :o   :P

Yeah, large objects can be a pain for those buildings.  I'm contemplating making something similar some day.   ;)

@ Commando

 ;D

Thanks M8!  That's strange about your problem...  The EC crew will have to take a look at this and see if it's a torpedo problem or a sub problem or both.   ;)  (Though I don't know how the torpedo proxy could move in MP play, or how anything in our .p3d could affect it in such a way)  

I'll let you know what we find, your mission sounds real kool too!    8)  I'd love to try it out or somethin.

Quote
Agent smitsh harbour kit and industrial pack + editor addon is a really good mix  

Yes indeed!   ;D

Thanks again for the feedback and we'll see what kind of "bug stamping" we can do.  

Asmo

Commando

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #11 on: 07 Jan 2004, 20:10:28 »
Hey asmodeus do you got msn messenger or icq?
I can send you the files needed there ( mission and any eventual addons missing ) People,  IM programs makes live easier really much :)

Kaliyuga

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #12 on: 07 Jan 2004, 20:24:23 »
 All OFPEC staff have ICQ....... and Asmo has MSN as well I think ;)

:cheers:

d'oh....  didn't see he was online.. lol  ::)
« Last Edit: 07 Jan 2004, 20:24:51 by Kaliyuga »

asmodeus

  • Guest
Re:Kilo Class Type 636 Submarine Released!
« Reply #13 on: 16 Jan 2004, 03:27:45 »
Ok, thanks to Commando for helping us narrow down the bug he reported!  

Commando and I did some MP testing and for some unknown reason you cannot fire a torpedo in the sub while playing MP.  It will destroy the sub because the torp is spawned in the middle of it!  :o

We plan on trying a MP version of the sub soon to see if a theory of mine will fix this problem.  

So, if you want to use the sub for MP play, hang in there!   Update soon to follow.

Asmo