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Author Topic: Re-Enabling Ai  (Read 403 times)

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cpt.Hawkeyez

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Re-Enabling Ai
« on: 25 Dec 2003, 21:12:36 »
I used  guy disableAI "Move" for the cutscene to make him not go to his next wp because I geuss LOCKWP doesnt work but anyways I used that command but how do I re-enable Ai for him to start moving again?
/CymPatheeY

Offline Planck

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Re:Re-Enabling Ai
« Reply #1 on: 25 Dec 2003, 21:17:57 »
I.m not 100% sure about this, but I don't think you can enable AI once it has been disabled.

Maybe someone else can show otherwise.



Planck
« Last Edit: 25 Dec 2003, 21:19:28 by Planck »
I know a little about a lot, and a lot about a little.

Offline Sui

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Re:Re-Enabling Ai
« Reply #2 on: 26 Dec 2003, 00:45:11 »
Planck's got it right... there is no way to re-enable AI after a disable AI command.

I would suggest stopping your unit some other way... try any/all of the following:

dostop unit
then: unit dofollow (leader unit)
to get him moving again.

unit stop true
then: unit stop false

Actually it may depend exactly on your situation as to what will work best. Your guy is just going to a waypoint? Maybe making a waypoint where you want him to stop, with a variable in the condition field?

Anyway, let us know how you go ;)