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Author Topic: Animal Addons  (Read 2961 times)

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GR8X

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Animal Addons
« on: 31 Aug 2003, 18:40:21 »
I think that an animal addon would be cool: I'm no expert and I don't know a thing about modle creating  ???
But it would be cool to have animals moving or static: just to add to the scenery :hmm:



Form Andy @ GR8X
« Last Edit: 31 Aug 2003, 18:42:04 by GR8X »

mikeb

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Re:Animal Addons
« Reply #1 on: 31 Aug 2003, 22:26:57 »
this has been mentioned before.

in OFP it's not possible to have animals unless they are just static objects (there's a guard dog somewhere)

OFP2 may have animals I've read somwhere, but i doubt they'll be of much use except maybe guard dogs.

... on second thoughts, herd of animals getting spooked and giving away a unit's position would be good.....

anyway, AI animals - not possible

Drozdov

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Re:Animal Addons
« Reply #2 on: 31 Aug 2003, 22:50:23 »
Would it not be possible to build an animal based on a vehicle structure? It wouldn't look that good but still... it should be possible. A cow based on a T80! It could go "moo" when you hit fire! Or shoot cowpats out of its arse :D . You could maybe even do leg animations... after all, the vehicles each have wheel animations so you could do it as an extention to that. It would look reaaaaallllly weird though.

Is it possible to have seagulls flying around? You can actually play a seagull in the Multiplayer maps they made (the co-operative ones) once you're dead. Can they be used in a mission? That'd be cool.

GR8X

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Re:Animal Addons
« Reply #3 on: 31 Aug 2003, 23:23:45 »
Hey that idea kicks cows ass. Get in Cow as driver  :joystick: "All get in cow 12 o'clock"  ;D Exploding cows  ??? - it seems possible enough!

 :gunman: :gunman: :gunman: :booty:

That would be fun*


Offline Maatz

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Re:Animal Addons
« Reply #4 on: 31 Aug 2003, 23:24:25 »
my mod is working on a horse, that pulls an artillery, but now at time we stopped, because we do hard in texturing the hors, animations are also needed

It's the great assault mod. if it will work, that i don't know yet!!!



mikeb

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Re:Animal Addons
« Reply #5 on: 31 Aug 2003, 23:29:50 »
i thought it was impossible! at least realtistically...

hangs head in shame....

mind you it still is impossible realistically.  i would still love to hear "2, get in cow, gunner!" though.  that would make me laugh!  ;D

swift88

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Re:Animal Addons
« Reply #6 on: 31 Aug 2003, 23:36:55 »
i will say this but i will proberbly be wrong  it isnt possible...........  :-X BUT i know for a fact that i myslef have maded a few things that where about 1yr ago not possible so dont give up.......;D............
to maatz ure waisting ure time doing the textures.......when you should be sorting the anims out first......????

KyleSarnik

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Re:Animal Addons
« Reply #7 on: 31 Aug 2003, 23:36:57 »
Yes you can use seagulls somehow... Theres one in the begining of the 1985 campaign...

Vyper

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Re:Animal Addons
« Reply #8 on: 31 Aug 2003, 23:40:52 »
It is possible....just have it as a civilian, give it animations and all....what happens when a civilian hears gunshots? they run (if you have setunitpos "up" on)...so you fire a gunshot near a cow and it runs...its theoretically possible just a lot of hard work.

Vyper

Offline Maatz

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Re:Animal Addons
« Reply #9 on: 01 Sep 2003, 13:38:55 »
first we have to correct the model. the legs where too rigidly (can i say so? hope u know what i mean)
then, we look further.
the animation would not be such a problem! we have a very talented animationmaker!!! ;D

Drozdov

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Re:Animal Addons
« Reply #10 on: 01 Sep 2003, 22:14:41 »
"2, cow commander, get in, cow"

Unfortunately it would only say "tank commander" and "vehicle". Oh well, it's a funny idea.

*gets in cow, turns engine on*

And yes, the leg animations would be the biggest problem. They would stop in midstep.

GR8X

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Re:Animal Addons
« Reply #11 on: 02 Sep 2003, 12:13:52 »
This really has put me off beef for weeks!   ;D









fragsta

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Re:Animal Addons
« Reply #12 on: 02 Sep 2003, 12:49:11 »
Why dont u just make a retextured civilian that looks like a monkey? thats the easiest animal to make. and dont forget u could just make static animals.

Drozdov

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Re:Animal Addons
« Reply #13 on: 02 Sep 2003, 21:38:19 »
Quote
This really has put me off beef for weeks!  

Watch those cows, they'll fire a heat shell in your gob as soon as look at you! They know you eat their friends. Luckily I'm non-carnivorous...

Quote
Why dont u just make a retextured civilian that looks like a monkey? thats the easiest animal to make. and dont forget u could just make static animals.

Why would you want to make a monkey anyway? Not exactly appropriate given that all of Flashpoint's islands are in the far north... And static animals just wouldn't hold up to closer examination. We want cows that move, moo, and chew grass!
« Last Edit: 02 Sep 2003, 21:40:59 by Drozdov »

BoonieRat

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Re:Animal Addons
« Reply #14 on: 11 Sep 2003, 11:46:04 »
Is there an animator who'd be prepared (or even capable!) of doing this?. The same animation could be used for all grazing animals, horses goats sheep, even pigs! Maybe the horse would'nt look right, the gait would be different :-\ . I'd be prepared to help in this in anyway I can...

Reskining a man with a monkey skin would result in a sixfoot monkey! :P ...