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Author Topic: Improved Tactical Nuke very realistic effects & does dammage-tiny download size!  (Read 10208 times)

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Grendel

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Hi!
I would like some input on my first (don't worry I'm not new at it, just un published-as it were)oficially submitted script that simulates a Tactical Nuke deployed by a MRV (Multiple Re-entry Vehicle).  It is pretty much complete, but I would be happy to get some constructive criticism (or -god forbid- a compliment or two  ;)).  The general concensus of my friends so far is such: :wow:
feel free to bolster or shatter my ego as you see fit... :beat: or   :cheers:
(update)
had to leave suddenly and wanted to add some info:
The MRV .5Kiloton Tactical Nuke features an orbital re-entry vehicle that "burns in" through the atmosphere.  It airbust-detonates 100m AGL,  causes very nice (drop created) mushroom cloud that is unique each time it is fired (no two will look exactly the same).  This is a small TACTICAL nuke so the dammage is toned down a bit compared to, say, the COC nuclear torpedo.  It kills anything within 250m, causes 75% damage out to 400m, and 50% out to 500m.  For a lot more info see the readme included in the Nuke_Tutorial.abel demo mission in the attatched zip.

-Grendel
« Last Edit: 28 Aug 2003, 17:15:30 by Grendel »

Offline D.murphy man

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Sounds sweet. Just what i been looking for,a nuke that isint a addon.So ppl dnt have to download any thing to play my missions of mass destruction! Muhahaha!

Downloading.....
« Last Edit: 29 Aug 2003, 00:49:31 by D.murphy man »

Grendel

  • Guest
 ;D Precisely! ;D

Its a tiny file, with a lot of features and no addon hassles forcing others to have to download a big file just to get one lousy nuke.  And if it sounds sweet...wait till you see it!

-Grendel

ericz

  • Guest
Just downloaded this and fired it up in the mission editor...NICE JOB!  I am not a scripter but I see some definte uses for this in mission making.  The ability to tweak the damage is nice too.  The subdued amount of damage inflicted by this nuke makes it more useable in OFP..not just as a mission ender.  

Would it possible to come up with a version that allows you to target it in game, say with the action menu or radio???

BTW, please put me down on your list for your upcoming spotter/sniper script...


Grendel

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The sniper/spotter script that ericz was reffering to will allow the player to call in the MRV Tac Nuke using Laser, Grid, or Polar Plots...It won't be easy to unlock this feature though ;)  

Commando

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sounds like an exellent script!
 :D
is it possible to make a A-10 fire away a regular maverick but when it explodes on a special coordinates or inside some trigger it could make the nuke explode? I would of course use the wievdistance line so that the target could be spotted 2000 m away or more  :o

Grendel

  • Guest
Hmmm let me put on my thinking cap, Commando...
You could use my script two ways to have an A-10 "fire" the nuke:

1) take out the MRV stuff in the script and use a trigger in conjuction with an A-10's waypoint to make it drop a LGB, use an eventhandler "fired" to ID the LGB, execute the nuke's script when the LGB reaches 100m AGL altitude, using the LGB's position as the nuke's target coords.

2)Keep the MRV stuff minus the re-entry flame, set a waypoint/trigger where the MRV spawns (1000m away along the x-axis), set the A-10's altitude at 1000m and exec the script when it reaches the waypoint, and just have it (the A-10) peel off.

Easy, huh? ;)
If you can wait awhile I could do an example mission/custom script.  I'm pretty tied up preparing the Sniper/Spotter script for beta release (put in some new features that will add alot of depth and strategy... ;D)

Commando

  • Guest
really cool script! Its going to take a while until i figure out how to add this to some kind of mp mission but its a well made script and i love the effects on this one. Good idea about not needing any addon to have the nuke :)
even though addons aren't a big issue to me who have dsl but it can be a bit painstaking to send 4-6 addons to all my friends and other beta testers on msn messenger :P

Teryan

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I liked the script alot (mostley beacuse it would work on my computer with out lagging it out). Nice effects.  A suggestion would be to have a call in system so that it is not static; like in the S/MP support pack where they click on the map and a nuk is droped.

Also please sign me up for the scout/sniper you mentioned... ;)
I'm really looking foward to it.  I tried to make one and i thought i had something but i could not get it to work (my first script) if you want i could send it to you and if you see something there you like you are welcome to use it.  I dont think I will work on any longer if your is what i hope it to be. :D

R3dF0x

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That's really good...especially the mushroom cloud.  No lag, unlike the older nuke scripts.   I agree with Teryan: add a click-map-and-nuke option.  And just for fun, a dialog where you have to type the "Activation code" would be fun, especially in MP - "Get the code off the commies and abort the launch"  ;D ;D

Grendel

  • Guest
Quote
add a click-map-and-nuke option.  And just for fun, a dialog where you have to type the "Activation code" would be fun, especially in MP - "Get the code off the commies and abort the launch"

You read my mind, R3dF0x.  Actually using the nuke in the upcoming Sniper/Spotter Mod's debut mission will be quite a challange, but you will be able to target it...

-Grendel

R3dF0x

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Sounds good! Also, radiation would be nice, too!  ;D ;D ;D

Grendel

  • Guest
I have thought about radiation, but there are some realism issues here; before I transfered to become an Army Scout/Sniper, I was a NBC specialist (nuclear biological chemical). To put a long scientific explanination in simple terms, the levels of post detonation radiation (alpha/beta particles) given off by a small tactical nuke would not cause any major health problems for several days -even in relatively large doses. Radiation Poisoning and the resulting symptoms are the same as any infection caused by large scale cellular death (tissue necrosis), and low scale particle ingestion ussually doesn't cause symptoms for years (cancer / mutation of DNA)

If there is a demand for this feature despite the realism issue, I could incorporate it though, and have a feature to disable it for us hardcore gamers.

Let me know what the community would like, guys.

-Grendel

Commando

  • Guest
nah i think its good as is. :)

m21man

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Maybe a larger nuke 8).