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Author Topic: rules of engagement  (Read 424 times)

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dustin

  • Guest
rules of engagement
« on: 22 Aug 2003, 16:54:55 »
I'm tired of trying to dig in close or pass through a large enemy body and my A.I. shoot at anything they see. I know I can tell them to hold fire, but it would be nice to tell them "DON'T FIRE UNLESS NOTICED OR FIRED UPON." I think this would help tremendously.


                                                                                                              Dustin

Offline DrStrangelove

  • Members
  • *
  • Mr.Creative
Re:rules of engagement
« Reply #1 on: 22 Aug 2003, 17:27:32 »
How about telling them to 'Sneak' ? It's under 7-2 or 7-1, don't remember right now.

dustin

  • Guest
Re:rules of engagement
« Reply #2 on: 22 Aug 2003, 20:07:44 »
Not what Im looking for. Here's why: Say you've got an army coming towards you and there's no chance of winning the fight because you and 5 others just survived a blackhawk crash. You dont want to crawl off, you tend to want to HAUL ASS! I dont want my men sluggish, I want them in a full run.

Offline KTottE

  • Former Staff
  • ****
Re:rules of engagement
« Reply #3 on: 22 Aug 2003, 20:59:11 »
Code: [Select]
"_x setSpeedMode ""full""" forEach units this

In the leader's initfield and they will run. Also:

Code: [Select]
this setCombatMode "blue"; this setBehaviour "AWARE"

That will make them never want to engage or fire on the enemy, and will move with their guns in their hands but not go prone.
You could also use

Code: [Select]
"_x setUnitPos ""up""" forEach units this

In the leader's init-field, that will make them never go prone, and thus move faster.
Note that it's two quotemarks "", then the word, then three quotemarks """ in these lines. So you don't get any error messages from OFP.
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