Home   Help Search Login Register  

Author Topic: Adding vehicles to parachutes.  (Read 4448 times)

0 Members and 1 Guest are viewing this topic.

BlackDeath-CFH

  • Guest
Re:Adding vehicles to parachutes.
« Reply #15 on: 11 Sep 2002, 19:19:32 »


[attachment deleted by admin]

BlackDeath-CFH

  • Guest
Re:Adding vehicles to parachutes.
« Reply #16 on: 11 Sep 2002, 19:21:08 »


[attachment deleted by admin]

HK

  • Guest
Re:Adding vehicles to parachutes.
« Reply #17 on: 11 Sep 2002, 23:08:41 »


[attachment deleted by admin]

BlackDeath-CFH

  • Guest
Re:Adding vehicles to parachutes.
« Reply #18 on: 12 Sep 2002, 00:16:10 »
Here m8, try this attached script, i used it in a mission a while back to drop ammo crates, but i'm sure it should work for vehicles, it would depend upon what you want to drop i suppose, tanks may be a bit much but jeeps etc should be fine....

yeah i know about that script, i just dont know how to exactly use it.

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Adding vehicles to parachutes.
« Reply #19 on: 12 Sep 2002, 14:53:12 »
i didnt make ny erors  ::)

look @ my first post u just didnt copy it right   ;D

nywayz i added a code dat wil keep da para good its just a bug in da ofp engine  :)

try it nd report

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

HK

  • Guest
Re:Adding vehicles to parachutes.
« Reply #20 on: 12 Sep 2002, 22:53:32 »
OK, it's pretty straight forward and most of the instructions on how to use it are included within the script read-me , in my case i used a radio trigger to simulate an ammo drop, this called the script. I can send you a mission sqm that ran this if you like just send me an email and i'll send it over..

BlackDeath-CFH

  • Guest
Re:Adding vehicles to parachutes.
« Reply #21 on: 13 Sep 2002, 02:26:06 »
you didnt include a fucking readme god damnit, and i cant find one for it either

BlackDeath-CFH

  • Guest
Re:Adding vehicles to parachutes.
« Reply #22 on: 16 Sep 2002, 03:00:51 »
OK, it's pretty straight forward and most of the instructions on how to use it are included within the script read-me , in my case i used a radio trigger to simulate an ammo drop, this called the script. I can send you a mission sqm that ran this if you like just send me an email and i'll send it over..

could you send a sqm? because i still cant find the readme for that script. e-mail: lane.nick@lvcm.com

also LCD, the para still breaks and smokes.
« Last Edit: 16 Sep 2002, 03:04:59 by BlackDeath-CFH »

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Adding vehicles to parachutes.
« Reply #23 on: 16 Sep 2002, 03:36:39 »
now im back from my vication so i can write da script nd test it wil report back asap  :)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Adding vehicles to parachutes.
« Reply #24 on: 16 Sep 2002, 03:56:26 »


[attachment deleted by admin]
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

BlackDeath-CFH

  • Guest
Re:Adding vehicles to parachutes.
« Reply #25 on: 16 Sep 2002, 05:19:45 »
ok, i see the problem, the script works fine with a reguler hummer, but im useing this hummer pack that has weapons on it, like a m2, m60 or tow launcher. so i guess it was the problem

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:Adding vehicles to parachutes.
« Reply #26 on: 16 Sep 2002, 05:26:26 »
i think all u need 2 do is 2 make it lower under da para in da setpos command line but im not sure how low it should b  :-\

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta