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Author Topic: Another New Campaign  (Read 2681 times)

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PathFinder

  • Guest
Re:Another New Campaign
« Reply #15 on: 27 Jul 2003, 07:49:10 »
How many missions have you completed so far?

bigdog632

  • Guest
Re:Another New Campaign
« Reply #16 on: 27 Jul 2003, 07:59:43 »
most of the military distances are in meters though for the US not all but most

m21man

  • Guest
Re:Another New Campaign
« Reply #17 on: 27 Jul 2003, 19:34:27 »
How many missions have you completed so far?

I have 2 Spetznatz missions done, but they're the first two missions in the campaign. I'll start serious work on the minicampaign around August 15. I already have the waypoints/units/mines set up, but I need to work on the scripting, cutscenes, and bug checking.
« Last Edit: 27 Jul 2003, 19:35:37 by m21man »

m21man

  • Guest
Re:Another New Campaign
« Reply #18 on: 29 Jul 2003, 04:00:56 »
Ok, I've started serious work on the demo mini-campaign. Currently, I'm working on the cutscenes for the second mission. I am using the weaponpool and status commands, so you'll have to keep your Spetznatz alive if you want them to fight along with you. The last mission will feature artillery and airstrikes.

Mission design is being hampered by my horrible computer, but I'm gonna order the new one soon. As a sidenote, does anyone know if the 128MB Radeon 9800 Pro works with OFP? My Radeon 64MB does.
« Last Edit: 30 Jul 2003, 21:36:42 by m21man »

Homefry31464

  • Guest
Re:Another New Campaign
« Reply #19 on: 02 Aug 2003, 03:21:08 »
Not sure about your video card, I will see if I can find out for you.  I like your ideas alot.  Can't wait for the missions.

jujubean

  • Guest
Re:Another New Campaign
« Reply #20 on: 03 Aug 2003, 06:23:45 »
i am a citizen of the usa.  now, at the age of 17, it is easy for me to see the benifit of a system based on 10's versus lots of random #'s.  Salute to the metric system.

m21man

  • Guest
Re:Another New Campaign
« Reply #21 on: 05 Aug 2003, 04:24:16 »
For those who are interested, I've finished 2 of the 3 cutscenes and each of the missions is about 75% done (Units and waypoints are done ;D). Currently I'm polishing up a script that allows you to call in artillery/mortar fire and order in airstrikes, all with map clicks!
« Last Edit: 05 Aug 2003, 04:25:24 by m21man »

m21man

  • Guest
Re:Another New Campaign
« Reply #22 on: 05 Aug 2003, 04:30:15 »
Here's what you'll be able to have dropped on your enemies' heads ;D:
I. Airstrikes:
1. Standard Bombs
2. Cluster Bomblets
3. Napalm 8)

II. Artillery:
1. Heavy Artillery
2. Mortars
3. Illumination (Flares)

All of these are called in with the radio menu :D.
« Last Edit: 05 Aug 2003, 04:31:45 by m21man »

m21man

  • Guest
Re:Another New Campaign
« Reply #23 on: 06 Aug 2003, 05:27:38 »
Artillery Update:

Due to the difficult aircraft bombing run script, the beta version will only feature radio control over whether the aircraft attack or not. The final will feature a script that causes a bomber to go on a bombing run, releasing the requested munition type when appropriate. I have a primitive version sorta working now and it looks great. The radio-controlled, map-click targeted artillery now has these types of munitions available:

Artillery Ammo
1. Heavy Shells
2. Mortar Rounds
3. Illum Rounds
4. Flechette Canisters
5. High-Altitude Burst Munitions (Release a spray of grenades over target.

You can't order naplam strikes in this version, but you will probably have incendiary grenades :o.

m21man

  • Guest
Re:Another New Campaign
« Reply #24 on: 06 Aug 2003, 05:29:01 »
Psst-Go to the Recruitment Depot, I have a request 8).