That is neat. Presumably there is something similar for the other WP as well. I was wondering what happened if the S&D waypoint happens to land in the middle of a forest so I wrote a little missionette to test it. I am sure you tested it also, I was pleasantly surprised by how realistically the armour behaved.
There is always a danger that by defending against one set of tactics a weakness is made against other ways of doing it. With that caveat:
I've also made 4 groups anti-tank groups by giving them up to two LAW, one AA and two AT loons.
The way I did it if any of these groups were in an un-wooded part of The Hill (mainly on the west side) it would have made no difference to me. I took those infantry groups out from long range. The infantry near the Ammo & UAZ and on top of The Hill were quite a different matter.
At Ammo & UAZ I had no option but to get in close to find them amongst the trees but it was when I got to the top of The Hill in the Abrams for the first time that I really took a pounding, I just could not depress the elevation of the gun enough or quickly enough. I had to retire quickly and go and get repaired. I may be wrong, but I think the infantry followed me, either that or they did not rearm while I was away because the next time I got to the top there was no problem. If it was not the loons on the top that chased me it must of been some of the others because some certainly did.
So: LAW soldiers on the top of The Hill can be deadly to tanks - espcially if
- they stay there and don't go chasing down The Hill
- they rearm when they get the chance.
Some infantry groups certainly committed suicide by chasing me back to my base.
There may be some none cheating ways to deal with these points - but the solution might make other ways of doing the mission that much easier.