Bloody Hell Munk well done! Did you allow yourself any extra saves or did you do it with the ones that were there? Thanks for giving it a go.
How about adding the option of taking the bloke with you and coming back to get him later if you need help?
Not quite sure what you mean. My intention was to give you an extra man as a reward for going to see the civilians. The ammo truck has weapons so you can arm him - it's the only place on the map, apart from bodies, where you can get weapons.
How did all that stuff with the civvies work, btw? Is it worth the trip?
And there was a horrible lack of Bizon rounds
I know, it's a minor problem that's been bothering me for a while. All the other weapons that you are likely to take (eg G36) are American and you can get ammo from bodies: Bizon is the front runner Soviet weapon, but obviously the Amis don't have it. Might put a graveyard of Russian Spetz Natz somewhere. ;D There are six sets of ammo crates around the map, each with 50 Bizon mags or whatever it is.
Only thing I found strange was all the bases around the 'old base' were empty
Originally I had a strict rule of no eye candy: everything in the mission had to have a purpose. However, that has obviously changed so I'll add some wrecks and things to the nearby bases. I hadn't thought of using it as, well, a base.
I found the pilot crawling into some near by tree's and gave him the good news
A heartwarming story. ;D
Overall, do you think it's too easy?
Kali - you've been deposed as my OFP hero. ;D
deaddog - try and get to the civvies in the south, you get an extra man, an extra savegame and a few other goodies. You're right, staying one place looks good on paper but it doesn't really work though it might work outside the "ring road" - that way you're unlikely to have a group on a guard waypoint coming up behind you.