Home   Help Search Login Register  

Author Topic: Machinegun Deployment Script  (Read 1372 times)

0 Members and 1 Guest are viewing this topic.

m21man

  • Guest
Machinegun Deployment Script
« on: 23 Jul 2003, 08:38:24 »
This is actually three scripts, but once you start the first you can control the rest with the Action Menu 8). The script allows you to deploy any empty object with a gunner's position to your location, where you instantly become gunner. This is great for establishing machinegun positions :gunman:. You can undeploy and redeploy the machinegun at will with the action menu too ;D. Anything I missed is probably in the readme ::).
« Last Edit: 23 Jul 2003, 16:31:17 by m21man »

MPKING

  • Guest
Re:Machinegun Deployment Script
« Reply #1 on: 23 Jul 2003, 15:50:12 »
This is pretty cool :D now all we need is a FNmag on tripod, preferrebly one where the trooper lie down, i don't know if trooper's actually cary 50cal's around?
Maybe if you plan to update this you could add some playmoves to make the trooper look like he's setting up something and so i would take a little longer time to deploy the gun. ;)
« Last Edit: 23 Jul 2003, 15:52:26 by MPKING »

m21man

  • Guest
Re:Machinegun Deployment Script
« Reply #2 on: 23 Jul 2003, 16:30:30 »
If you have Resistance the Tales of War site (http://www.ofp.info/talesofwar) has a mounted M60.