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B-2-0

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BAS MH47E
« on: 07 Jun 2003, 14:30:13 »
Does anyone know how to get an AI MH47E to execute the 'Hold position' manouver via a trigger or waypoint?

Also, how do i get the same loon to para-drop a jeep from it's cargo?

Thanx for any help in advance :thumbsup:

Offline Captain Crunch

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Re:BAS MH47E
« Reply #1 on: 07 Jun 2003, 14:55:47 »
Thats pretty simple! ;)

For the HOLD manouver;

   Place a waypoint of Your choice at the position You want the chopper to perform the HOLD, place a Switch trigger with the condition(s) of Your choice, and synchronize it with the waypoint! Thats it! ;)

   Ofcourse You might have to do little extras depending on what You wnna do.

For the para-drop;

   If You want something fancy, theres a script and an addon here at the adons depot called attach cargo. It's got a cargo rope and very nice scripts that comes with it. I've adjusted it to my needs so I played a lot with it. If You need help, I'll help You! You can do amazing things with it really!!! 8)
Back to the forest!

Offline Messiah

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Re:BAS MH47E
« Reply #2 on: 07 Jun 2003, 14:59:12 »
aaah, but captain... the BAS chook has inbuilt Hold function and jeep in cargo function - and i think bravo two zero wants those functions to be used...

well, i dont know how to do it, but im sure TJ (bas scripter) does - i'll send him an mail and ask him to check this thread.
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Offline Captain Crunch

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Re:BAS MH47E
« Reply #3 on: 08 Jun 2003, 17:06:43 »
WHAT??

  Do I need the Resistance update for this addon??

Can it really carry a jeep INSIDE it??

Interesting!
Back to the forest!

Ace

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Re:BAS MH47E
« Reply #4 on: 08 Jun 2003, 17:10:02 »
Yes resistance v1.91

If TJ doesn't get back within a couple of days I'd recomend seaching the forums for the BAS MH coding. (Its around, the whole lot of it.) Because you can't Un-PBO the addon because it ahs been binarized.

B-2-0

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Re:BAS MH47E
« Reply #5 on: 08 Jun 2003, 21:58:56 »
Ok, i found out how to make execute the 'Hold Pos' manouver...

[choppername] exec {\bas_mh47e_185\fx\holdpos.sqs} in a trigger or WP


Now i need to know how to get an AI squad to fast-rope....anyone know?

Can it be done with snYpir's support pack??

SEAL_Sniper

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Re:BAS MH47E
« Reply #6 on: 09 Jun 2003, 05:16:27 »
Well...having broken apart the .pbo, I found the script for the Group rappel, and the script for the player rappel.  Group is ""airappel.sqs"  Player is "rappel.sqs"  I'll be trying these momentarily to see if they work well

EDIT:  Well, the scripts work as expected, however I'm running into some problems that are a bit over my head.  Considering that I'm about to fall asleep at the keyboard, I'll work all the details out tomorrow sometime.  As soon as I have a 100% flawless solution, I'll put it up.  Oh, and if anyone can fill me in on how to run two scripts simultaneously, please PM me.
« Last Edit: 09 Jun 2003, 06:01:24 by SEAL_Sniper »

Ace

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Re:BAS MH47E
« Reply #7 on: 09 Jun 2003, 09:57:57 »
Its easy to run 2 scripts at once, just trigger them at the same time. In fact you can run 100 scripts (in theory) at the same time.

As long as the 2 scripts don't having clashing commands.

e.g :
Code: [Select]
script1: man1 domove getpos here
script2: man2 domove getpos there



SEAL_Sniper

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Re:BAS MH47E
« Reply #8 on: 10 Jun 2003, 02:26:03 »
Well, I've got it perfect so far.  What I did involved C&Ping the scripts into one script, separating the part of the Hold Position script that tells it to move on, and inserting the two rappel scripts in there.  Now, I'm looking for a script snippet that forces the player to execute an action, or something I can code into the trigger to not let the chopper move on until the player is out of the chopper.  Any help on this would be appreciated.  Thanks

SEAL_Sniper

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Re:BAS MH47E
« Reply #9 on: 11 Jun 2003, 02:34:29 »
GOT IT!  After an hour of toiling, I got it to work.  First, you have to make a waypoint for the chopper w/ this flyinheight 25 BEFORE the dropoff point.  Then, the next chopper waypoint has [choppername] exec "basrappel.sqs".  This script contains half the BAS hold position script, then the AI rappel script, then the last half of the hold position script telling the chopper to move to next waypoint.  Now, the part that I couldn't figure out for the life of me was how to get the Player out without having him select "Fast Rope" from the action menu.  So, I made a Move waypoint for him, with [choppername, playername] exec "basplayerrappel.sqs", which is just the rappel script with a ~20 in the front, to ensure the chopper is stopped first, and a few men are already on the ground.  I'm thinking about lengthening mine, to make the Player the last on the ground as is protocol, but I'll work on that later.  Next project:  Adapting OP: Frenchpoint rappel script for SEB Huey!

EDIT:  I wou't use anything in a mission or release anything without the consent of the model makers.  Playdurising (sp?) isn't my thing.   And I'll ask BAS if I can post the modded scripts on this post.
« Last Edit: 11 Jun 2003, 02:36:56 by SEAL_Sniper »

Offline Tomb

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Re:BAS MH47E
« Reply #10 on: 11 Jun 2003, 02:56:41 »


....I couldn't figure out for the life of me was how to get the Player out
without having him select "Fast Rope" from the action menu....



ahem, uuum... excuse me, m8, but why on earth would you want the player to act like an AI  ???
The whole point in OFP (as I see it) is playing first person & use the action menu all the time.  :o

If you are thinking about cutscenes, then you could just use an "AI-player-clone"
and setPos the real player when the cutscene is about to end (fade to black or whatever).

 :P maybe its just me but I really don't get yer point there?!

But to get the player to rappel, all ya need is the "holdPos" the 25m altitude and this code:

[chopperName,player] exec {\BAS_MH47E_185\FX\rappel.sqs}


« Last Edit: 11 Jun 2003, 03:08:42 by Tomb »

SEAL_Sniper

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Re:BAS MH47E
« Reply #11 on: 11 Jun 2003, 04:36:24 »
ahem, uuum... excuse me, m8, but why on earth would you want the player to act like an AI  ???

Well, if the chopper flies off without dropping the player, and all the squad members are on the ground, it makes it kinda difficult to complete the rest of the objectives.  Besides, in my mission, I'm trying to make it as not a cakewalk, but the player shouldn't have to worry about the chopper flying off without letting him out.

Quote
But to get the player to rappel, all ya need is the "holdPos" the 25m altitude and this code:

[chopperName,player] exec {\BAS_MH47E_185\FX\rappel.sqs}

I could have done that, but the most important thing I was trying to accoplish was to get the AI squad members out smoothly.  Objective complete.  

Offline Tomb

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Re:BAS MH47E
« Reply #12 on: 11 Jun 2003, 09:24:35 »
ah, I see!
(well, I don't but nevermind - ignore this)

 :o The important part wuz this:


i need to know how to get an AI squad to fast-rope....anyone know?



Assuming he means fast-roping from the bas_mh47E chopper, I would really really recommend reading the muthafrikkin manual that comes with that beautiful bird. But (also - ) assuming that he & most other folks have lost this manual (read: thrown it away without ever having read it), let's put a summary of what I know right here (no, I cant remember the manual either - doh!) :

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤


 MH47-E Cargo:
 How to start the MH47-E (cargo) with cargo such as the bas_motorcycle or a
 jeepMG and how to make them drop these when you call them in (or a trigger fires).

 KLR-motorcycle instant cargo:
============================
Name the bird & the bike. Then execute the script by putting the following code in one of their INIT fields:

       [MH,bikeName] exec "\BAS_Cargo\Crate.sqs"; MH animate ["cargoswitch2", (mh animationphase "cargoswitch2")+0.1]; MH animate ["cargoswitch",0.05]



 Jeep/JeepMG instant cargo:
============================
 Name the bird & the jeep. (in this example the chopper is named "MH".)
 Then execute the script by putting the following code in one of their INIT fields:

      [MH, jeepName] exec "\BAS_Cargo\loader.sqs"; MH animate ["cargoswitch",0.5]



 Dropping cargo:
================

 Make a "move" waypoint to the place you want to drop the cargo.
 Then put the following in the "On Activation" field of that waypoint :

          This animate ["cargoswitch", 0.75]  

(or use the chopperName "MH" if it's a scripted WP or a trigger).



 Chopper Hold Position:
======================

[chopperName] exec {\bas_mh47e_185\fx\holdpos.sqs}

Put that in a WP or a script/trigger.



 AI squad rappel ("fast-rope") from the MH47-E:
==========================================

 *See bottom of thread*  ::)





 Player rappel (for cutScenes):
===========================

 [chopperName,player] exec {\BAS_MH47E_185\FX\rappel.sqs}

 (just remember the 25m alt. + the holdPos)  :o

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

summit like that  :)

[mod]:  I found my manual, but Im not sure which version it's from!  :-X The thing is: there's no info for mission makers on how to make a group of AI loons fast-rope!  :(

sorry m8 - guess we'll have to play around a little to find out.


« Last Edit: 14 Jun 2003, 01:03:57 by Tomb »

SEAL_Sniper

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Re:BAS MH47E
« Reply #13 on: 11 Jun 2003, 23:43:14 »
I see your point...but as I still don't know how to make a switch trigger that'll go off when cargo = 0, I needed to use the BAS hold position script.  So I modified it to my needs.  I guess there's more than one way to skin a cat, after all.

But if I can figure out how to make that trigger, then I'll definately just use it how its done in the manual.

Offline Tomb

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Re:BAS MH47E
« Reply #14 on: 12 Jun 2003, 02:58:30 »
seal  :o :) you can't expect ppl to want to de-PBO / modify their MH47 addons, mainly because not everyone out there knows crap about making addons  :P :-\ and how could we expect them to?

So instead of trying to 'chop' the .pbo into little pieces, I'd recommend a trial & error mumbo testing untill we know how to get those stinkin' AI-morons to frikkin rappel.  >:( ;D

...or untill a nice soul from the team ( ::) ) drops by & give us the proper code!  :-* :)


Tomb sealed.



SEAL_Sniper

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Re:BAS MH47E
« Reply #15 on: 12 Jun 2003, 03:47:40 »
Well...I just got permission to post this up, so here it is.  Now in your chopper waypoint, put:

[choppername] exec "basrappel2.sqs"

This will hold  the helicopter, rappel the troops, and the helo will fly away.  If you want to drop the player in there, execute the BAS player rappel script at the same time, but with a 10-20 second delay, depending on where in the order you want him going down the rope.  Hope this helps somebody.

Note:  This script is the original work of BAS.  Great work guys!

Tigershark

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Re:BAS MH47E
« Reply #16 on: 12 Jun 2003, 07:07:52 »
I beleive the problem has been solved. Thanks for the email Tomby  ;)

Offline Tomb

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Re:BAS MH47E
« Reply #17 on: 12 Jun 2003, 18:54:13 »
yeah-yea-yeah  ::)







 ;D


B-2-0

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Re:BAS MH47E
« Reply #18 on: 14 Jun 2003, 10:19:01 »
Excellent...thanx guys! :thumbsup:

B-2-0

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Re:BAS MH47E
« Reply #19 on: 16 Jun 2003, 03:07:10 »
Uhhh....guys....there is one thing that was overlooked  ;D

How do u start off with a vehicle slung underneath the MH47E ???

[Edit] And how do you add multiple KLR's to the cargo crate ???
« Last Edit: 16 Jun 2003, 04:37:45 by B-2-0 »

Offline Tomb

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Re:BAS MH47E
« Reply #20 on: 16 Jun 2003, 16:18:10 »
what the f...  :o ??? ghuuuhh!!!! not again!  ::) ;D


hold on, matey - I'll see if I can dig out them stinkin' codes ( ::) sheesh!)  ;D ;)
j/k - its always a pleasure to help, m8

I'll look on to it.

B-2-0

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Re:BAS MH47E
« Reply #21 on: 16 Jun 2003, 22:40:07 »
lol...thanx Tomb....where would we be without u! ;)

 :thumbsup:

Offline Messiah

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Re:BAS MH47E
« Reply #22 on: 16 Jun 2003, 22:41:53 »
in a sane world...
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Offline LCD

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Re:BAS MH47E
« Reply #23 on: 17 Jun 2003, 00:46:36 »
ROFL

nah :P :)

im stil here  ;)  ;D  :P  8) ::)

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B-2-0

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Re:BAS MH47E
« Reply #24 on: 17 Jun 2003, 22:33:51 »
Ok, sorry to say it Tomb but i am still finding problems with this baby ::).....

1)I know how to paradrop the jeep in cargo, but how do i paradrop the cargo-crate ???  The command for the jeep does not work with the crate :(

2)I can't seem to get 2 MH47E's to paradrop jeeps, either with a trigger or WP (even using 2 separate triggers, only 1 MH will drop the jeep) ???

Maybe someone from BAS could kindly make a post with the commands for all the functions of their chopper?  This could then be added to the FAQ and be laid to rest forever, thus preventing Tomby from a certain heart-attack ;D

 :thumbsup:

Offline Tomb

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Re:BAS MH47E
« Reply #25 on: 18 Jun 2003, 09:15:35 »
 :o oh sorry m8, I think I forgot about this a few days back  :-X :-\ ;D

uuum, paradropping the crate.... an AI-paradrop I assume  ::) (*dammit*)  >:( ;D

well, honestly m8, for my part I've only tried to createVehicle AI-support by letting an MHcargo fly in and drop me a jeep, but that was LANDING with rotors spinning while the jeep was unloaded, and then the bird left us for honduras again....

so I haven't really had that much experience with AI paraCargo yet, m8  :-\ :)
but hey - now's the time! :D Only prob is that I'm going on vacation this friday - and today I'm at work for 10 hours  :P so there won't be much time for me to test this ingame.

I'll see what I can come up with later tonight, matey! :thumbsup:


Offline Tomb

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Re:BAS MH47E
« Reply #26 on: 30 Jun 2003, 18:43:14 »


 ::) well, the week off has gone now. An' I am back working my sorry ass off in RealWorld.

:moon:

But MAN, wadda bunch'a  hollidays!!!!  ;D ;D ;D

 :D ;D Listen up: a few friends + me gal and I put up a camp fire, and after some 10 beers
or worse (around 4 AM), this guy suddenly cries out:

"Hey! Look, there's a cat!"  ??? :D

But it was just my son's football  ::) ::) ::) thats when its time 2 goto beddy, now isn't it?!

And then the day after, my son couldn't find the football, so me & another friend made fun at the "catMan", yelling:

"kitty-kitty" while looking for the dayum football...  ;D ;D ;D ;D waddayanno!!!  ;D

 :-X Tombs day out!  ;D

============

Well, apart from this I just wanted to update the thread & make sure that others than me are on this last question (as I'd like to know the answer too... I just can't find the proper code).

söuh, any help?!  ??? :D



B-2-0

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Re:BAS MH47E
« Reply #27 on: 01 Jul 2003, 10:49:24 »
Hey...Tomby's back....lol...sounds like you had a ball dude!! ;D ::)

Offline Tomb

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Re:BAS MH47E
« Reply #28 on: 01 Jul 2003, 18:43:14 »

lmao, you should of been there man! This was the nice part  :-X ::)

I could tell about the day when we were driving 9 humans in ONE car some 43 miles
coz we accidentially burnt the other car the night before (we were in need of gasoline for our fire).  ::) :-X
But that's I.M. stuff so I'd better get back on the right track now! All I can say is: don't visit northern Jutland/ Denmark when me & the "pack'o'maniacs" w/ kids are on vacation  :P ;D

=============

Here's what we still need to know:

How do you get an AI "bas_MH47E_cargo" to fly in and drop (paradrop) a jeep?  ???

« Last Edit: 01 Jul 2003, 19:05:47 by Tomb »

swift88

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Re:BAS MH47E
« Reply #29 on: 02 Jul 2003, 00:12:05 »
heheehhehe i think i know!!! im gonna pm tomby

B-2-0

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Re:BAS MH47E
« Reply #30 on: 02 Jul 2003, 02:38:41 »
 :hmm:

Offline Tomb

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Re:BAS MH47E
« Reply #31 on: 09 Jul 2003, 01:27:41 »
 ;D


ParaDrop a jeep from the MH47-E  ??? :o Still haven't found a way 2 do this man!  ::)

 :D But I thought of som'n... why not just "createVehicle" a jeep in the air, and then setpost it to a parachute...

 ;) shouldn't be a big probby to do!

to anyone else... This thread is the >"how to use the BAS_MH choppers" with the AI.
And here are the codes that I have, once again:


=======================
  BAS_MH47 E  (AI-codes) :
 =======================

 The "MH47-E (cargo)":
 How to start the MH47-E (cargo) with cargo such as the bas_motorcycle or a  jeepMG
 and how to make them unload/drop these when you call them in (or when a trigger fires).

++++++++++++++++++++++++++++
 KLR-motorcycle instant cargo:
============================

 Create a chopper (cargo type), name it "MH", then create a KLR-bike named "bike".
 Now, put the following in the INIT field of the chopper :

        MH animate ["cargoswitch2", (mh animationphase "cargoswitch2") +0.1];
        MH animate ["cargoswitch", 0.05]; [MH, bike] exec {\BAS_Cargo\Crate.sqs}

 ( ...all in one line off course).

 P.S.   Don't set the MH to "flying" right from start - just put her on the ground & the bike right behind her.




 Jeep/JeepMG instant cargo:
============================

 Create an MH47-E (cargo) and name it "MH" in the NAME field. Then crate a jeep & name it "jeep".
 Put the bird on ground (not flying) and write this code in her INIT field :

      [MH, jeep] exec "\BAS_Cargo\loader.sqs"; MH animate ["cargoswitch",0.5]

 and that's all there is to it.





 AI Unloading cargo:
==================

 Mini-tute: How to get the AI to fly in & supply your squad with a jeep.

 Create an MH, name it "MH", and create a jeep/jeepMG named "jeep".
 Then use the 'instant cargo' line mentioned above to get the jeep inside the bird as cargo.
 Now, make a "move" waypoint (or use "MH move getpos..." in a script) to the place where you
 want the bird to drop the cargo. And when its there, land the chopper with her engines on:

        MH flyinheight 0.3

 -in a script/wp.

 Then when she is down on ground, use this line to make the pilot unload the cargo :

    [MH, jeep] exec {\BAS_Cargo\crate.sqs}

 and the pilot is free to move away (leaving stage) untill you need the bird again.

 This is to be used if the MH (the chopper) is not part of players group,
 i.e.  you just want a chopper to fly by & drop you a jeep.

 REMEMBER: you can only use the western "jeep" and the "jeepMG".



 Chopper Hold Position:
======================

[chopperName] exec {\bas_mh47e_185\fx\holdpos.sqs}

Put that in a WP or a script/trigger.



 AI squad rappel ("fast-rope") from the MH47-E:
==========================================

Use the "BasRappel2.sqs" -script ;
in your chopper waypoint, put:

[choppername] exec "[url removed]BASrappel2.sqs]basrappel2.sqs[/url]"

This will hold  the helicopter, rappel the troops, and the helo will fly away.
If you want to drop the player in there, execute the BAS player rappel script at the same time,
but with a 10-20 second delay, depending on where in the order you want him going down the rope.  



 Player rappel (for cutScenes):
===========================

 [chopperName,player] exec {\BAS_MH47E_185\FX\rappel.sqs}

 This will kick the player out of the bird & rappel down on ground.



====================

Yup! That's it :thumbsup: so far!  No warranties, but it seems to be working OK.  :-* ;)


« Last Edit: 13 Jul 2003, 18:19:29 by Tomb »

Bibmi

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Re:BAS MH47E
« Reply #32 on: 13 Jul 2003, 12:15:33 »
I've tried the basrappel2 script but the AI units don't rappel....the helo holds and lowers the rappelling cable but the units don't "eject"...I guess what I need to know is how do you assign the AI units to the helo to get the script to function. Must they be in the same group as the helo.....or added with the moveincargo command...or something else?

Offline Tomb

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Re:BAS MH47E
« Reply #33 on: 13 Jul 2003, 18:22:07 »

...and you've [url removed]BASrappel2.sqs]downloaded[/url] the script?!  :o ???

coz it's NOT an intern scroll, just in case you didn't know it, m8  :-*

If this isn't it - be sure that the bird have a "flyinHeight" of 25 mtr's or lower  :o ;)




dionghy

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Re:BAS MH47E
« Reply #34 on: 22 Jul 2003, 23:08:38 »
I am having the same problem with the basrappel2 script. I've tried the MoveInCargo command, have the Ai unit board the Helo but nothing works. It just does what Bibmi describe. I've also tried FlightInHeight 25 and below, nothing works. any Idea guys.

Offline Tomb

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Re:BAS MH47E
« Reply #35 on: 23 Jul 2003, 19:21:22 »
 :) I'll look on to it, mate. But not 'till saturday, as I am painting my humble hut back home these days (and I gotta do it faster than the lightening strikes, as my two kiddos are back from vacation this friday - then they'll start to split the whole house into lil' pieces again!)  ::) ;D

Be patient, m8, and I'll see if I can solve yer prob in a few days  :-*



B-2-0

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Re:BAS MH47E
« Reply #36 on: 09 Oct 2003, 15:55:25 »
YES, IT'S BACK!!! ;D :o

The one, the only, MH-47E topic!! 8)

Tomb...no...Tomb.....don't run away....come back....TOMB!!

Ehem.....err.....yeah.....i still got a problem see ::)

I can get the chopper to start with one KLR in cargo....thing is....have u ever seen 12 Rangers on 1 KLR??  Doesn't look very profesional u see.....so i need more KLR's in the crate.

Someone please help so we can finaly lay this topic to rest ::)

Offline Tomb

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Re:BAS MH47E
« Reply #37 on: 09 Oct 2003, 20:49:02 »
 :o more? ???

but having the size of that bike/crate in mind, and then thinking about the CH-47 E,
that just makes me wonder:  HTF would ya pack 12 off-roaders in there?

Besides, the bike is a scout/messenger vehicle, not meant to be the transport of a squad! :noo:
Thats what the chinook does in the FIRST place anyway  ;D

but suit yerself m8, just do me a fave & don't try to pack 12 bikes in there  ::) no, no, instead
use a script or a few triggers....
it won't really be realistic or anything, but then again - considering yer mission *cough*  :-X ;D

try & use the "CreateVehicle" command (with the bike's className), goes like this:

Bike1 = "sttklr250" createVehicle getpos T1

 - where T1 is the NAME of a trigger or gameLogic (determines the create-spot).
 - and "Bike1" would then be the name of the first bike (then Bike2 etc.) .

you could put the code in a scroll & repeat it 11 times
(thats 11 bikes + the "real" bike from the helo crate).

 som'n like that anyho.  :P :)

« Last Edit: 09 Oct 2003, 20:51:25 by Tomb »