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Author Topic: Training Weapon  (Read 2501 times)

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baldmaggot

  • Guest
Training Weapon
« on: 03 Jun 2003, 23:58:48 »
Ive had this idea about creating a training weapon for OFP that has no damage capabilitys.  The idea of this is so that instead of cheating so that you cannot take any damage, all you have to do is equip your soldiers (MP/SP) with this weapon and then just play for as long as you want shooting each other for as long as you want without running the risk of dying and having to start the mission again.
I agree, this addon would not have a lot of use for many missions and at first seems to sound a little daft, but im convinced that it will make clan/squad training a hole lot better (and longer!) so that you can concentrate on tactics and manovers while still haveing the rush of coming under fire from the enemy.
Tell me what you think, and anyone who would be able to help me with creating this idea contact me at:
chrishandley@blueyonder.co.uk
Cheers

gothicv

  • Guest
Re:Training Weapon
« Reply #1 on: 04 Jun 2003, 03:15:03 »
While I see the use of it, it would need some sort of system to let you know if you had been hit; you can't rely on OFP's blood texturing for one, since it doesn't "come off." Like make the person scream or something... but I don't know how even that could be done, since screaming doesn't always occur (although there's this one scream that is so fucking funny lol) So maybe if it did some damage? Like a helluva lot less??? Since I believe 1 is death, how about 0.05 or something as a suggestion.

DeLiltMon

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Re:Training Weapon
« Reply #2 on: 04 Jun 2003, 09:42:31 »
Few ideas here (http://www.ofpec.com/yabbse/index.php?board=12;action=display;threadid=8834), Kooky is trying to do the same thing for RSF training.

Mr_Shady

  • Guest
Re:Training Weapon
« Reply #3 on: 04 Jun 2003, 20:02:21 »
I meant to get someone to do an SA80 with the yellow BFA on the barrel, and then make it so that it does 0.00000000001 damage or somthing like that, because then you get the blood puff when you shoot someone, but there's no real danger, unless you pin someone down and rattle him in the face with the rifle butt  ;D

But, Kaliyuga suggested (in the other thread) that a trigger that covers the map and heals a unit once it's taken a certain amount of damage. I tried, but I'm a bit dim so I couldn't get it to work properly  :-[

Josef

  • Guest
Re:Training Weapon
« Reply #4 on: 05 Jun 2003, 12:03:14 »
How about just making some score counter?

And make some AT that just disable the thing...

Mr_Shady

  • Guest
Re:Training Weapon
« Reply #5 on: 06 Jun 2003, 02:45:38 »
How do you mean?

baldmaggot

  • Guest
Re:Training Weapon
« Reply #6 on: 06 Jun 2003, 14:01:35 »
How about just making some score counter?

And make some AT that just disable the thing...

Yeah Josef What do you mean exactly.....?    :)

baldmaggot

  • Guest
Re:Training Weapon
« Reply #7 on: 06 Jun 2003, 14:26:05 »
While I see the use of it, it would need some sort of system to let you know if you had been hit; you can't rely on OFP's blood texturing for one, since it doesn't "come off." Like make the person scream or something...

I see what you mean gothicv but isnt there like a blood puff as you get hit aswell as the actual damage model? Im sure I see that when i get hit!
But yeah I think that is a very important part of gettting a good training weapon, and its something ill be looking into.
Cheers

calm_terror

  • Guest
Re:Training Weapon
« Reply #8 on: 06 Jun 2003, 16:02:12 »
wait you want to put MILES in this game?
oh god I hate MILES!!
beeep beeep beep..
ehhh sooo annoying!!
freaking lazer tag.
it should not be veyr hard to do MILES. you use normal firing then make a hit counter that tracks a score. or respawns the tagged person. but then you need ot have him beep everytiem he is hit or a "bullet" hit him.
but still MILES?
eh

Mr_Shady

  • Guest
Re:Training Weapon
« Reply #9 on: 06 Jun 2003, 17:39:58 »
No, we don't mean MILES. We just need guns that fire incredibly weak rounds so they impact, but do no real damage, for MP training purposes.

baldmaggot

  • Guest
Re:Training Weapon
« Reply #10 on: 06 Jun 2003, 18:26:18 »
wait you want to put MILES in this game?
oh god I hate MILES!!
beeep beeep beep..
ehhh sooo annoying!!
freaking lazer tag.
it should not be veyr hard to do MILES. you use normal firing then make a hit counter that tracks a score. or respawns the tagged person. but then you need ot have him beep everytiem he is hit or a "bullet" hit him.
but still MILES?
eh

ERm.......What kooky said!  ;)

calm_terror

  • Guest
Re:Training Weapon
« Reply #11 on: 07 Jun 2003, 00:24:12 »
No, we don't mean MILES. We just need guns that fire incredibly weak rounds so they impact, but do no real damage, for MP training purposes.

lol and how is that NOT MILES?

Multiple Integrated Laser Engagement System.

M.I.L.E.S.
Training is what transforms an ordinary man into a soldier. Training helps soldiers develop skills and confidence, honing combat effectiveness to a razor's edge. The U.S. Army employs MILES technology to provide tactical engagement simulation for direct fire force-on-force training. In Americas Army, you will have the opportunity to join several missions that include MILES training exercises as well as live-fire scenarios. Learn more about America's Army MILES training missions by selecting the mission below.  

Offline Noon416

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Re:Training Weapon
« Reply #12 on: 07 Jun 2003, 00:41:38 »
The key difference that they're getting at is simply:

A) MILES = no damage, no cry of pain, no impact noise, no blood, no death, only beeps

B) The proposed system = cries of pain, impact noises, blood spray, no damage, no death

Same principle for both ideas, but different methods.

This idea would actually be a lot easier to introduce than MILES, and more effective. :)
"If a man talks in the woods and no woman hears him, is he still wrong?"

Offline Messiah

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Re:Training Weapon
« Reply #13 on: 07 Jun 2003, 01:30:14 »
excuse my ignorance (i am quite druik as well ath them omnent) bute i stils cant si the point in thsi addon... can somew ccare to s ecplain it?#

cheers

:thumnsaup:
Proud Member of the Volunteer Commando Battalion

calm_terror

  • Guest
Re:Training Weapon
« Reply #14 on: 07 Jun 2003, 05:33:21 »
me either why not jsut make a respawning script?
that would be easier and more realistic