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Author Topic: CoC Unified Artillery progress/discussion  (Read 5873 times)

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Offline Dinger

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CoC Unified Artillery progress/discussion
« on: 03 Jun 2003, 08:59:08 »
screenshots are up at http://www.ofp.at

If you have any questions, I'll field them here.
Dinger/Cfit

fragsta

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Re:CoC Unified Artillery progress/discussion
« Reply #1 on: 03 Jun 2003, 09:07:36 »
Well i can't read german but if this is a thread about an artillery addon don't bother making one because there are loads of working artillery addons (not scripts) out there. You just have 2 search!

Offline Dinger

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Re:CoC Unified Artillery progress/discussion
« Reply #2 on: 03 Jun 2003, 09:57:00 »
Thanks for the heads up fragsta.  Before deciding to do this, we at CoC looked around for any sort of artillery addon that met the following criteria:

A) It fires its own shells and out of the barrel (or for rockets, after boost stage), they travel ballistically to their target, up to the weapon system's maximum range (for the unboosted 155mm projectile this is 18km; for the M26 rocket fired by the MLRS, that's 32km).  Right now, when you're hit by a M109 HE shell, you get deathcam straight back to the firing unit.

B) Its fire is accurate at any difference between firing height (ASL) and target height.

C) It includes a control interface that allows the FO to plot shots in something approaching a realistic manner.

D) It can do all this without any scripting by the mission designer

E) It works in MP

F) The interface is "open-ended", allowing other addons to "plug in" to the existing structure without requiring a rewrite of the base .pbo .

G) Firing units automatically group into sections or platoons according to type, and generate realistic distributions (sheaves).

H) All models and textures used are used with the full permission and cooperation of the people and teams that made them.

I for one have been playing with artillery in OFP for a year and half and haven't seen any addon that meets more than one of these criteria (usually D).  That's why we set out to do this.  If you click on the link "UA preview", there is an english-language page o' screenshots, with an explanation of what's happening.
Since you are compiling the master index of addons, should you know of some one of the "loads of addons" that does this, I'd be very eager to find out about it.
« Last Edit: 03 Jun 2003, 09:59:17 by Dinger »
Dinger/Cfit

Tigershark

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Re:CoC Unified Artillery progress/discussion
« Reply #3 on: 03 Jun 2003, 11:31:14 »
Very impressive!!!...looks almost done. When are you expecting to release?

Viriato

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Re:CoC Unified Artillery progress/discussion
« Reply #4 on: 03 Jun 2003, 11:40:05 »
Hi Dinger, as you can see i am everywere, this screenshot rocks!
What will be the first units included with the script?
When are you going to release some kind of documentation?

Grind_and_Click

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Re:CoC Unified Artillery progress/discussion
« Reply #5 on: 03 Jun 2003, 18:55:31 »
so this is like artillary you can acurately enough, fire at positions within its range, but out of visual sight?

like real artillery basicaly?

Offline Dinger

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Re:CoC Unified Artillery progress/discussion
« Reply #6 on: 03 Jun 2003, 18:56:33 »
Tigershark -- it won't be this week.  While there aren't bugs that I know of, I'm sure there are bugs to be turned up by extensive testing.
This is also a large project.  We have several people at the Chain of Command who are working on it, as well as at least three mod teams (DKM, UKF and SEB).  
We're also waiting on a few things from some of our contributors, such as a final texture for the M270.
So when? I wish I could say.

Viriato: there is no script outside of the addon.  The vehicles pictured in the screenshots are:
M252 81mm Mortar (SEB)
M109 Paladin 155mm SP Howitzer (DKM -- the official version)
M270 MLRS (UKF).

Documentation will be released with the addon.
Dinger/Cfit

Mav

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Re:CoC Unified Artillery progress/discussion
« Reply #7 on: 03 Jun 2003, 22:31:48 »
Bloody hell, i didn't know that the MLRS was actually firing now!


Offline Messiah

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Re:CoC Unified Artillery progress/discussion
« Reply #8 on: 03 Jun 2003, 22:35:11 »
i knew it was firing... but didnt know it was this close to release... lol...
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Mav

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Re:CoC Unified Artillery progress/discussion
« Reply #9 on: 03 Jun 2003, 22:48:35 »
It's not textured Messy :)

Offline Messiah

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Re:CoC Unified Artillery progress/discussion
« Reply #10 on: 03 Jun 2003, 22:57:19 »
and of course that doesn't help
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DeLiltMon

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Re:CoC Unified Artillery progress/discussion
« Reply #11 on: 03 Jun 2003, 23:05:07 »
Looks damn impressive! 8)
I didn't know that the MLRS was up and running, I thought Jonno was still tinkering with it :-[

Offline Messiah

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Re:CoC Unified Artillery progress/discussion
« Reply #12 on: 03 Jun 2003, 23:23:18 »
i thought jonno was on a break... lol... lilty, check the other forum fella  ;)
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DeLiltMon

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Re:CoC Unified Artillery progress/discussion
« Reply #13 on: 04 Jun 2003, 00:21:17 »
Messy, check your IMs, purple monkey dishwasher  ;)

Offline Dinger

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Re:CoC Unified Artillery progress/discussion
« Reply #14 on: 04 Jun 2003, 00:39:54 »
yeah, now somebody get us a texture for that beautiful beast!

Dinger/Cfit