This is royally frustrating!!! This SetWPPos command is useless! It doesn't work!
So here is how I did it:
---Placed an enemy troop with four waypoints.
-First waypoint: MOVE
Behaviour: SAFE
-Second waypoint: MOVE
-Third waypoint: CYCLE
Synchronized with Alarm trigger
-Fourth waypoint: SEKK & DESTROY
Description: [EGroup, 3] SetWPPos GetPos Crunch
Combat Mode: Open Fire, Engage At Will
Speed: Full
Behaviour: Combat
Placement Radius: 0
Condition: True
Still, the troop will only go to where the SEEK & DESTROY waypoint was placed in the editor. Thats an aweful thing!
First a SEEK & DESTROY waypoint alone should do the trick since "SEEK" means to search for something/body and not to stand there waiting for OFP 2 to be released!
Second, even if the SetWPPos is used, the troop has its union break!!!
Is it possible that the "SetWPPos" command doesn't work with v. 1.46??
Or is the command actually not working?
Has anyone experienced the same enraging problem as me?
Please help. In the end, all I want is the entire damn enemy to come for the player if he is detected by ANY single enemy! Now that should be one of the first thing to be done in the game or?