@THobson
>a walkthru is needed.
totally absolutely understand the need for this. Even as a beta player I *enjoy* reading other's ways of getting into deep doodoo
I have said that the mission is too overwhelming to give one, I will however do it as a totally separate reply, and probably in sections. I fully understand your need for it.
The following is where i hope to be helpful: It is based on what i've read in this forum:
FOG:
For me, this game/mission was like sipping good wine, you dont gulp and you dont rush. As far as I was concerned I was happy to have a cup of tea and ruminate on what the HELL i could do next. Like others I 'suspected' the ai could see thru fog/rain. Am happy to report to them, and you, this is not the case (unlike smoke grenades/broken bushes).
IF you crawl 5 meters, not 6, and look, you will just make out the silouhette target, just as the ai is doing to you. If you let your squad ping at an m2 nest, why be surprised. I've been on plenty of missions in reverse, and I shoot back! The answer for me was to crawl, shoot, crawl, the ENTIRE length of the runway.
I was content to do this because I was totally immersed in the play at hand. This was just one interlude, of a huge mission and needed a different play style. Fine by me. I did not need to rush and get it over with. I had after all just been through hell elsewhere and was more than pleased that this, while slow, was going to be a peaceful interlude. I have NO problem with your use of fog/rain, It immersed be in the belief that oh shit, another thing going wrong. It was real, realistic, not a turkey shoot. Even better, it varied. There is a discrepency in the load game where fog may or may not be present.
Vigny:
The only mission that has ever used this start is chapter 3 of PMC fury. In it's case it was meant to be, and was, hilarious. Constantly falling over, etc.
Your start was not hilarious and was not meant to be. Unlike others, I had no trouble, no frustration, at climbing that goddamn hill. I *knew* what I was in for, and I suspect the 'complaints' if they were complaints, were simply surprise at how much you meant buisiness, that this IS the tuffest mother of a hill in the game and overlooked by everyone. It would not trouble me whether you kept the original, or the current, it would trouble me greatly if you made it easy. Too boring for some players? Tough. You lead up to this entrance just right, nuclear war, hell-in-basket, atomic rain probably, and sheer utter gloom to start. You look up, when and after you can orient, and think, you gotta be kidding. Jesus!
Damaged Jeeps/Fuel.
Again, I found it more realistic that they DID run out of fuel and WERE damaged. It's chaos, this is (probably) the last standing armies. They are in the throes of losing the last of their high value equipment, it's very soon going to be clubs folks, this is all that's left, AND it's getting ruined.
Fate of soldiers outro:
don't agree. You've already mentioned it in the outro, what WILL happen to them? Stay tuned.
Disarmed soldiers:
Have to mention, disarmed soldiers rather than find-the-last-bloody-loon = clever as hell.
You might have an 'undocumented feature' here. I couldn't tell if my loons were reporting these unarmed soldiers or real ones from the north. Perhaps both. 2nd niggle same issue. Vehicles my ppl got in were red, they should have turned green. Had a hard time targetting the 'real' red ones.
savegame bug:
dunno what that is. My problem was if I restarted and resumed ofp, it 'began' at an earlier save, I had to then use load or retry to get back to where i was. Hardly a biggie. The bug others mention would be awful.
Fighting each other:
Am still at a loss what that actually meant. Couldn't determine if it was north fighting north (that's what I currently think). Trigger ocurred around about houdan. Same subject, not sure if it's clever or confusing, that the north / south tanks battle it out at chapoi. You mention only four or so, it *seemed* like many more were involved. Took awhile for it to sink in that the buggers weren't after me, I was so relieved, I think you should leave it as is <griN>
Trinite:
Unlike other reports I had no trouble with what was going on here, DEAR GOD PLEASE DONT LET THAT FOG LIFT. I understood implicitly that I would be presented with 2 million angry spetz gunning for me just metres away.
In fact, this was the best lesson learned for my game play. I had to change my thinking and turn geurilla (sp). Not Resistance, Gorilla (sp). The rest of the game was hit, and run away as far as runny run run could take me. If I could run to other side of island, it wasn't far enough, but my tactic was very successful. My squad stayed alive. After two towns or so, I understood I was in deep doodoo if I hung around. No, trouble, just bloody exciting. The ai played fair, it didn't hunt me to extinction.
Civils:
you mention 3 civil scenes. How I wish you'd put one back.
1st civils. This is identical as reported by others. In my case i drove entire squad. Unless I got out (and it wasn't necessary to trigger cutsene, so easily fix that by trigger IN hut), the civils wouldn't get in. I get out, i order in, and everyone tries to, 3 fail.
I try to get them in car, and messages to say we'll walk. Various scenarios follow but the basics begin with overflowing truck causing all later messages to be awol. Suggestion: Let the truck run out of fuel.
Ammo stash in haystack:
With a kozlice as main armament, I'm gonna search high and wide. Keep it hidden. Had the suspicion, that I could have missed the radio, hello are you there stuff. It triggered well away from _the_ radio, which I had just passed.
ECP and Lag:
It might simply be a question of turning super ai off. It *might* not be required, I have no idea what I'm talking about, but it *would* appreciably chew up cpu cycles because celerons do not have this option as an option.
St Louis? / Minefield:
what was that about? I think enemy kept wandering into it (as did I), did it have other significance i missed? It's fine as is, I ask a curious question only.
Females and Chapoi die:
Is this intentional? Is there any way to prevent it? I sure tried. Dont answer if its a secret. If not, there was a stone tower I could not climb that would have given me a bead on the bugger. Same subject, something nasty about that church, one blackop hidden IN buliding wall, pinged me every time. Other black ops protecting big bad general could see straight thru most of it's walls and were murderous. I hope you can patch that up.
Dead Policeman:
Huh? What where? I did no such thing. Did I?
>what is your OFP benchmark.
Give me a clue. Where do i find it?