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Author Topic: Start prone  (Read 521 times)

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SFG

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Start prone
« on: 07 Apr 2003, 23:11:00 »
I have a unit(player) with no weapons, i want him to start prone, how? ;)

SnakeFart

  • Guest
Re:Start prone
« Reply #1 on: 07 Apr 2003, 23:13:16 »
i had to make a waypoint on the player and select stealth and they start prone ...for me they did

SFG

  • Guest
Re:Start prone
« Reply #2 on: 07 Apr 2003, 23:17:34 »
Doesnt work for the player.

Offline macguba

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Re:Start prone
« Reply #3 on: 07 Apr 2003, 23:49:45 »
You could put

loon1 setbehaviour "stealth"

in either the init field of the unit or init.sqs.    Slightly cleaner than a waypoint just to achieve that.    Syntax not guaranteed.

For the player a switchmove might work.   Or what's that command, setUnitPos "down"?.
Plenty of reviewed ArmA missions for you to play

Offline LCD

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Re:Start prone
« Reply #4 on: 08 Apr 2003, 00:10:39 »
da only way 2 get da player start prone is 2 make him play anim dat make him lay

but if want 2 do it w/ AI do wat de oders told u ;D

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_hammy_

  • Guest
Re:Start prone
« Reply #5 on: 08 Apr 2003, 00:34:42 »
player switchmove CombatToLying

i think that would work.

or like macguba said: player setunitpos "Down"
« Last Edit: 08 Apr 2003, 00:36:28 by HAMMY »

SFG

  • Guest
Re:Start prone
« Reply #6 on: 08 Apr 2003, 05:59:24 »
Thanks guys, i'll try it.