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Author Topic: Dammagehalf[]=  (Read 1272 times)

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Grokk

  • Guest
Dammagehalf[]=
« on: 19 Jan 2003, 10:45:50 »
I'm working on a plane, and I want the fuselage look totally messed up when shot at. I made the textures, put them in the pbo and put this in the config under cfgvehicles.

      
      dammagehalf[]=
      {
         "\NML_fokkerE3\fuse.paa","\NML_fokkerE3\fusd.paa"
         
      };


Well, it doesn't work. Tried changing capital letters, removed "", tried it without extensions, tried it without the path, even changed dammagehalf in damagehalf (all tested seperately of course), and still it doesn't change when damaged. Now I'm wondering, does ofp even allow planes to have damagetextures? And if so, what am I doing wrong? Should I change something in the model? I tried giving the sides in the hitpoints lod the texture, but it didnt help.

Regards,
Grokk


ofp..hahha

  • Guest
Re:Dammagehalf[]=
« Reply #1 on: 19 Jan 2003, 21:29:03 »
try spacing the beginning of the first texture one tab away from the start of that line and maybe try with no parentheses also try naming the texture the same name just with a B after it .