Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Detect partial destruction of building?  (Read 2867 times)

0 Members and 1 Guest are viewing this topic.

Offline johnnyboy

  • OFPEC Patron
  • ****
  • Matan los Pantalones!!!
Detect partial destruction of building?
« on: 11 Jul 2010, 17:45:25 »
I love the destructible building feature in OA, where multiple parts of a building are destructible.

Is there a way to detect when a certain part of a building is destroyed?

Is there a scripting command to destroy parts of buildings?

I wonder if its like animating doors (dveres)...

And I hope all you Northern Hemisphere gamers are enjoying your summer...go outside once in awhile!

- johnnyboy
El Cojon: "Do you like to Tango?"
You: "Only in Bagango."
Download Last Tango in Bagango and discover how El Cojon earned his name...