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Author Topic: Mine Backpack Explode script (ACCEPTED)  (Read 8561 times)

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Offline fleepee

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Re: Mine Backpack Explode script (ACCEPTED)
« Reply #15 on: 16 Feb 2009, 08:01:26 »
Quote
Regarding the mine in inventory, I chose to do this with a toggle variable in the script.  Mission Designer must edit the script and set the _checkHasMine variable to true if they want this feature.
I searched for that "_checkHasMine " variable but didn't find it... I wish I could use that script on players, it's not fair that only AIs explode! But I don't want a team mate explosion next to me if there's no reason for it...

Offline johnnyboy

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Re: Mine Backpack Explode script (ACCEPTED)
« Reply #16 on: 16 Feb 2009, 16:28:24 »
Sry, fleepee, don't know what happened.  I just re-uploaded the version 2.1 to the first post on this thread that has the variable you need. 

Either I never uploaded the correct version, or they forgot to replace the old version on the resource download page.  No worries, it will be sorted out soon I'm sure. 
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