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Obj Complete when bridge destroyed
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Topic: Obj Complete when bridge destroyed (Read 7682 times)
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Mr.Peanut
Former Staff
urp!
Re: Obj Complete when bridge destroyed
«
Reply #15 on:
31 May 2007, 17:27:47 »
setDamage 1
the bridge objects:
Code:
[Select]
(position bridgeGL nearestObject 123456) setDamage 1
«
Last Edit: 31 May 2007, 17:31:33 by Mr.Peanut
»
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urp!
Carroll
Members
Mission Designer (MP-"well tryin to capiche"
Re: Obj Complete when bridge destroyed
«
Reply #16 on:
31 May 2007, 17:54:00 »
Works great, thanks Mr.Peanut
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Jackal
Honoured Contributor
Pinpoint Precision
Re: Obj Complete when bridge destroyed
«
Reply #17 on:
28 Nov 2008, 10:09:49 »
I'd like to say thanks as well. works great. thx to the efforts of all involved with this bit of scripting.
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Prior Planning Prevents Piss Poor Performance
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Obj Complete when bridge destroyed
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