Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: [COOP]Virtual Training Space by [CTR]Grimm  (Read 3954 times)

0 Members and 1 Guest are viewing this topic.

Offline olivier

  • Members
  • *
[COOP]Virtual Training Space by [CTR]Grimm
« on: 14 Sep 2007, 23:01:45 »

VIRTUAL TRAININGSPACE

Watch the trailer (english version) on Youtube

Download the Virtual TrainingSpace (english version)

============================================================
Content
============================================================

- One pbo : VTS.Sara.pbo (copy this pbo in Arma/MPmissions/)
- One readme.txt
- One user manual for the computer (pdf)

ArmA 1.08 Compatible
Mods Compatible

No add-on is required.

============================================================
VTS Concept
============================================================

This mission helps you create an infinite number of exercises in real-time with a simple and universal model : starting at point A (Insertion), the players must reach point B, the objective, materialized by a flag.

The first purpose of that program is allowing the squad leader (must be a player) to choose the environmental parameters of his mission : the starting spot (either on the ground or parachuted), the location of the objective, the size of the ennemy area, the canopy, the meteo, the time, mission with or without respawn…

The second purpose is the ability to use some advanced modules in-game: satellite view, artillery support. It’s a good occasion to use some realistic scripts: tactical withdrawal of the enemy, who will be more likely to flank the players, and the enhanced injury and healing system, which adds a more realistic touch to the game.

A few words about the enhanced injury and healing system :

A new healing system has been added in this mission, giving some particular importance to the medic. In case of injury, the players can be stunned (black veil). In case of a serious injury, a severe hemorrhage can occur (skull and hint « hemorrhage »). If this happens, the player will die in the few following minutes if he’s not healed by a medic. As for the medic, he only has 3 healing kits at his disposal. The healing action lasts longer.

The logistics convoy

If you choose to play a mission with vehicles and weapons, you’ll then be able to call a logistics convoy. This will head towards the squad leader’s position. If the latter dies, the convoy will stop at his last location.
« Last Edit: 14 Sep 2007, 23:03:21 by olivier »

Offline Cheetah

  • Former Staff
  • ****
Re: [COOP]Virtual Training Space by [CTR]Grimm
« Reply #1 on: 15 Sep 2007, 11:43:28 »
Sounds good, I read a lot about it going to play it soon. Should be usable for a lot of clans to practice!
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Grimm

  • Members
  • *
Re: [COOP]Virtual Training Space by [CTR]Grimm
« Reply #2 on: 16 Sep 2007, 14:17:37 »
Virtual TrainingSpace V1.01 now online, same F T P address and same Pack name

V1.01 Changelog

- Hostile zone marker is know interactive
- Some ATI cards crashed to desktop. It won't happen anymore