First of all: It's good to see that OFPEC is back!

Secondly: If my question below was already answered, sorry for creating another useless topic. I searched for solutions for my problem, but I haven't found any.
Anyway, about my problem:
I've been creating a campaign in my free time, and finally, the missions became bugfixed (at least I hope

), and I also created the campaign PBO. My problem is that when I finish my campaign, I get back to the main menu, BUT with an error message:
No entry: 'campaigns\everonvice\description.ext/campaign/chapter1.lost'My description.ext file:
class NoEndings
{
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};
class MissionDefault
{
lives = -1;
lost = ;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
};
class Campaign
{
name = "Everon Vice";
firstBattle = Chapter1;
class Chapter1
{
name = "EveronVice";
cutscene = ;
firstMission = 01Prologus;
class 01Prologus : MissionDefault
{
NoAward = true;
end1 = 02Intermezzo;
end2 = 02Intermezzo;
end3 = 02Intermezzo;
end4 = 02Intermezzo;
end5 = 02Intermezzo;
end6 = 02Intermezzo;
lost = 02Intermezzo;
template = 01Prologus.Noe;
};
class 02Intermezzo : MissionDefault
{
NoAward = true;
end1 = 03Legiposta;
end2 = 03Legiposta;
end3 = 03Legiposta;
end4 = 03Legiposta;
end5 = 03Legiposta;
end6 = 03Legiposta;
lost = 03Legiposta;
template = 02Intermezzo.eden;
};
class 03Legiposta : MissionDefault
{
NoAward = true;
end1 = 04Intermezzo;
end2 = 04Intermezzo;
end3 = 04Intermezzo;
end4 = 04Intermezzo;
end5 = 04Intermezzo;
end6 = 04Intermezzo;
lost = 03Legiposta;
template = 03Legiposta.eden;
};
class 04Intermezzo : MissionDefault
{
NoAward = true;
end1 = 05Shoppingolas;
end2 = 05Shoppingolas;
end3 = 05Shoppingolas;
end4 = 05Shoppingolas;
end5 = 05Shoppingolas;
end6 = 05Shoppingolas;
lost = 05Shoppingolas;
template = 04Intermezzo.Intro;
};
class 05Shoppingolas : MissionDefault
{
NoAward = true;
end1 = 06CSI;
end2 = 06CSI;
end3 = 06CSI;
end4 = 06CSI;
end5 = 06CSI;
end6 = 06CSI;
lost = 05Shoppingolas;
template = 05Shoppingolas.eden;
};
class 06CSI : MissionDefault
{
NoAward = true;
end1 = 07Alku;
end2 = 07Alku;
end3 = 07Alku;
end4 = 07Alku;
end5 = 07Alku;
end6 = 07Alku;
lost = 06CSI;
template = 06CSI.Eden;
};
class 07Alku : MissionDefault
{
NoAward = true;
end1 = 08InterMezzo;
end2 = 08InterMezzo;
end3 = 08InterMezzo;
end4 = 08InterMezzo;
end5 = 08InterMezzo;
end6 = 08InterMezzo;
lost = 07Alku;
template = 07Alku.Eden;
};
class 08InterMezzo : MissionDefault
{
NoAward = true;
end1 = 09BronzeBullet;
end2 = 09BronzeBullet;
end3 = 09BronzeBullet;
end4 = 09BronzeBullet;
end5 = 09BronzeBullet;
end6 = 09BronzeBullet;
lost = 08InterMezzo;
template = 08InterMezzo.Eden;
};
class 09BronzeBullet : MissionDefault
{
NoAward = true;
end1 = 10Rajtautes;
end2 = 10Rajtautes;
end3 = 10Rajtautes;
end4 = 10Rajtautes;
end5 = 10Rajtautes;
end6 = 10Rajtautes;
lost = 09BronzeBullet;
template = 09BronzeBullet.Eden;
};
class 10Rajtautes : MissionDefault
{
NoAward = true;
end1 = 11OpCenter;
end2 = 11OpCenter;
end3 = 11OpCenter;
end4 = 11OpCenter;
end5 = 11OpCenter;
end6 = 11OpCenter;
lost = 10Rajtautes;
template = 10Rajtautes.eden;
};
class 11OpCenter : MissionDefault
{
NoAward = true;
end1 = 12Regina;
end2 = 12Regina;
end3 = 12Regina;
end4 = 12Regina;
end5 = 12Regina;
end6 = 12Regina;
lost = 11OpCenter;
template = 11OpCenter.Eden;
};
class 12Regina : MissionDefault
{
NoAward = true;
end1 = 13Dobas;
end2 = 13Dobas;
end3 = 13Dobas;
end4 = 13Dobas;
end5 = 13Dobas;
end6 = 13Dobas;
lost = 12Regina;
template = 12Regina.Eden;
};
class 13Dobas : MissionDefault
{
NoAward = true;
end1 = 14Intermezzo;
end2 = 14Intermezzo;
end3 = 14Intermezzo;
end4 = 14Intermezzo;
end5 = 14Intermezzo;
end6 = 14Intermezzo;
lost = 13Dobas;
template = 13Dobas.Eden;
};
class 14Intermezzo : MissionDefault
{
NoAward = true;
end1 = 15HighNoon;
end2 = 15HighNoon;
end3 = 15HighNoon;
end4 = 15HighNoon;
end5 = 15HighNoon;
end6 = 15HighNoon;
lost = 15HighNoon;
template = 14Intermezzo.eden;
};
class 15HighNoon : MissionDefault
{
NoAward = true;
end1 = 16StabLista;
end2 = 16StabLista;
end3 = 16StabLista;
end4 = 16StabLista;
end5 = 16StabLista;
end6 = 16StabLista;
lost = 15HighNoon;
template = 15HighNoon.eden;
};
class 16StabLista : MissionDefault
{
NoAward = true;
end1 = ;
end2 = ;
end3 = ;
end4 = ;
end5 = ;
end6 = ;
lost = ;
template = 16StabLista.Eden;
};
};
};
Since my campaign will only serve entertainment purposes (i.e. relatively easy for an experienced OFP player, but tries to be funny at the same time), it has a simple structure: I used only the endings END1 and LOOSE. END1 unlocks the next mission of the campaign, while LOOSE terminates the given mission, and repeats it.
The campaign as created with Mikero's OFP Campaign Maker.
So, my question is: what should I change to get rid of the annoying error message?
Thanks in advance for anyone's suggestion/help!
