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Author Topic: Multiplayer Frame Rate  (Read 1778 times)

0 Members and 1 Guest are viewing this topic.

Rysumm

  • Guest
Multiplayer Frame Rate
« on: 29 Jul 2004, 02:30:06 »
Anyone know why the frame rate is always better in the editor, compared to when you play the mission as multiplayer?

olseric

  • Guest
Re:Multiplayer Frame Rate
« Reply #1 on: 07 Aug 2004, 19:38:40 »
I would suspect because your processor is doing more calculations when your in MP mode (reporting to server/clients, etc).

DBR_ONIX

  • Guest
Re:Multiplayer Frame Rate
« Reply #2 on: 01 Sep 2004, 20:39:50 »
Have you tried the same mission in the edior and the MP?
But yeah, all the stuff sending to and fro to clients will slow stuff down (lag)

- Ben

DEAD RABBIT

  • Guest
Re:Multiplayer Frame Rate
« Reply #3 on: 06 Sep 2004, 09:14:08 »
Well, I don't think it's entirely true.

Sometimes, I notice the frame is better in MP than in the Editor. If you keep enough scripts being executed by the server and not by the players and you have a good connection, much processing space is left for OFP to work with.