1.
unitname dotarget bmpname; unitname dofire bmpname--------------
2. Not really sure. I suppose you could place an empty BMP, put in the BMPs init field
this setfuel 0, creat two soldiers, put in one soldiers init field
this moveindriver bmpname, put in second soldiers init field
this moveingunner bmpname. And if you want to let the BMP move, just put in a trigger, script
bmpname setfuel 1.
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3. I'm sure there is a better way than my idea, but you could put
unitname allowfleeing 0 for the civs who you want to stay and fight. And
unitname allowfleeing 1 for the cives who you want to flee (this dosn't mean that they will flee, it just means that they can if they want too).
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4. No idea :-\
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5. OFP is horrible at 2 things, close quater battles and hand-to-hand combat. The closest thing to hand-to-hand combat is
untiname playmove "StandStrokeFist" (must be put in a trigger of script).
