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Author Topic: Fallen trees...?  (Read 774 times)

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Egwal

  • Guest
Fallen trees...?
« on: 08 Jul 2003, 12:52:29 »
So Im making this Mi-8 Down-mission.

A chopper has crash-landed, and it took some trees down on its way to the ground.
1. How do I get so that the trees are down directly when the mission starts. I know its got something to do with the IDs.

2. And how can I restrict a player from hearing other players messages, until a specified point.

Thanks.


Offline Grinning_Giant

  • Members
  • *
  • Do not let them get away with it!
Re:Fallen trees...?
« Reply #1 on: 08 Jul 2003, 15:13:37 »
fire up the editor, click the button "Show IDs"

Zoom right in so you can see the ID Numbers

use this line in a script or trigger

(Object *Insert ID Number Here*) setdammage 1

E.G.
Code: [Select]
(Object 17068) setdammage 1
Every object has an ID Number every tree, shrub and building has it's own ID number.
« Last Edit: 08 Jul 2003, 15:14:32 by Grinning_Giant »

_Ross_

  • Guest
Re:Fallen trees...?
« Reply #2 on: 08 Jul 2003, 17:49:26 »
as for the radio,
playername enableradio False

later in the mision when you want the radio back,
playername enableradio True

ste150

  • Guest
Re:Fallen trees...?
« Reply #3 on: 08 Jul 2003, 19:04:55 »
Hey,

Hate to butt in but, i need to do the same thing. Where is the Show IDs but.? I cant find it  ::)

Cheers
Stevo :)

Kaliyuga

  • Guest
Re:Fallen trees...?
« Reply #4 on: 08 Jul 2003, 20:32:31 »
Hey,

Hate to butt in but, i need to do the same thing. Where is the Show IDs but.? I cant find it  ::)


Do you have resistance?

ste150

  • Guest
Re:Fallen trees...?
« Reply #5 on: 09 Jul 2003, 18:33:54 »
Ah... No - that could be why  ::) - Gettin it soon if Amazon decide to stock it.

Cheers
Stevo  :)