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Author Topic: unitname say "blahblah.sqs"  (Read 693 times)

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Sgt.Zeke

  • Guest
unitname say "blahblah.sqs"
« on: 10 Jun 2003, 20:29:05 »
Hey, can anyone make a quick "say" sqs file, and tell me where to add my "say" in on the file. Thanks.


-Sgt.Z

Knut Erik

  • Guest
Re:unitname say "blahblah.sqs"
« Reply #1 on: 10 Jun 2003, 22:49:57 »
TitleText ["YourText","Plain Down"]
~Time Untill Next Text
TitleText ["YourText","Plain Down"]
~Time Untill Next Text


Does this help  ;D

Sgt.Zeke

  • Guest
Re:unitname say "blahblah.sqs"
« Reply #2 on: 11 Jun 2003, 00:02:29 »
Oh sorry, but I meant to where you 'hear' the sound coming out of a unit....sry bout that

Knut Erik

  • Guest
Re:unitname say "blahblah.sqs"
« Reply #3 on: 11 Jun 2003, 11:43:44 »
Aha... You'll have to use the "say" command.
You'll have to deffine the sound in your description.ext

class CfgSounds
{
   sounds[] = { YourSound };

   class YourSound
   {
      name = "YourSound ";
      sound[] = {"YourSound.ogg", db-0, 1.0};
      titles[] = TextToBeShown
      {
      };      
   };
};
YourUnit Say "YourSound "

Get it  :-\ ;)

RED

  • Guest