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Author Topic: Large scale damage effect  (Read 667 times)

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teeBore

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Large scale damage effect
« on: 05 May 2003, 08:41:46 »
I'm trying to implement a bomb situated in a town that will destroy all the buildings in the town, flatten all trees and destroy all units within a specofied area.

Is this possible using scripting, or will i have to create a large amount of bombs to destroy everything in the area?

Kaliyuga

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Re:Large scale damage effect
« Reply #1 on: 05 May 2003, 20:32:36 »
 You can setdammage to every object in the town via it's object ID

  I've used this method to make a couple of buildings destroyed from an earlier battle during a mission..


Offline Capt Ryan

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    • Capt Ryans World War II Adventures
Re:Large scale damage effect
« Reply #2 on: 15 May 2003, 20:49:22 »
Hi

Try this great script/demo by Rubbel Maker -

Its very good and will flatten eveything around it , its done as a ammo truck but you can change it to a invisible helo H / Objects or anything else as long as it keeps the orginal name . If you know scripts its easy to add some more explosions or adjust it to your needs , but its pretty impressive as it is .

Its a big firework and boom and the go of is diffrent if you shoot at it or if you explode it  - jst try it  its very good . read me file and mission is in zip


Ryan
 
Capt Ryans WWII Adventures -  http://www.ofpww2.dk