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Event handlers
Event handlers can be defined in unit config or by function addEventHandler. Multiple handlers can be attached at one time. Event handler types are defined below. Each handler receives arguments in _this, argument types and meaning are defined below.
"Killed" object:killer
"Hit" object:causedBy,scalar:howMuch
"Engine" bool:engineState
"GetIn" string:position (1),object:unit
"GetOut" string:position (1),object:unit
"Fired" string:weapon,string:muzzle,string:mode,string:ammo
"IncomingMissile" string:ammo,object:whoFired
"Dammaged" string:selectionName,scalar:howMuch
"Gear" bool:gearState
"Fuel" bool:fuelState
"Init" No arguments
(1) position can be "driver", "gunner", "commander", "cargo"
MP notes: "Killed" and "Hit" event handlers are executed where given unit is local. All other event handlers are executed on all computers. Events added by addEventHandler may be different on each computer.
~S~ CD