is there a reason it has to be in the mission?
No, i only want to make an easy to use script module. I don´t want to force the mission designer to merge different description.ext
I was able to use the #include statement this way:
#include "Users\myName\missions\Demo_Zombie.Intro\Zombie\Zombie_Config.hpp"
... This works in the editor, and.. after i exported the mission to multiplayer (it was in the folder MPMissions then) it still worked !!! Very nice. My guess is that it will also work on a dedicated server then. So the preprocessing of the description.ext is done when i load a mission into the editor?
Well.. the drawback is.. i cannot have class cfgSounds or class rscTitles twice. I can have it in the Zombie_Config.hpp
or in the main description.ext
I may think about the suggestion of haroon1992... but it is only a mission script, and it doesn´t need to become more difficult as it is by now...
