I did run into a problem here...
I have a mission where i want to set special custom faces for the enemies. I made a folder inside the mission folder
Faces
Inside this folder we have several face .jpg files with the format 256X256. Then i have a description.ext:
class CfgFaces
{
class cface1
{
name="cface1";
texture="Faces\cface1.jpg";
};
};
I have a default (non addon) soldier on the map named s1. Then there is a radio trigger with the code line:
s1 setFace "cface1"
But it doesn´t work.
An alternative description.ext is:
class CfgFaces
{
class cface1
{
name="cface1";
texture="Faces\cface1.jpg";
};
};
class CfgIdentities
{
class zombie1
{
name = "zombie1";
face = "cface1";
glasses = "none";
speaker = "Rich";
pitch = 1.0;
};
};
And the command line is:
s1 setIdentity "zombie1"
... doesn´t work. I tried it with .paa formated files, but same problem then. Is there any way to bring custom faces to my enemies? I know that many addon config.cpp files have the class CfgFaces. Can i define such a class in my description.ext aswell ?? And how?