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Author Topic: open gate  (Read 1823 times)

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eldelaperla

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open gate
« on: 08 May 2004, 11:15:31 »
as i can do so that a soldier open gate, door,etc.. in a control of accesses al to pass a vehicle. and to know like conect the sirens and lights of a police car.
thanks

Dubieman

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Re:open gate
« Reply #1 on: 08 May 2004, 18:12:51 »
Well its in the other thread but I'll try and give you an answer. :)

Only certain doors can be opened like the one in Victor Troska's house west of Dolina on Nogovo.  
It would look like this
eldelaperla action [Open Door]
Not sure though, I haven't scripted in a month now... ::)
The lights on the police car are turned on when you turn lights on. Unfortunatley, they come with headlights...
I'm not even sure if the police car/jeep has a siren. :-\

Olphy

  • Guest
Re:open gate
« Reply #2 on: 08 May 2004, 20:08:57 »
It does'nt.

But you can Download the Nogova Police Pack by deadmeat, he has redone  the Police jeep and has added a Police Bike, Armoured UAZ, and a Police BRDM, all with animated lights and a Crystal Clear siren sound effect as well. Also if you have MOHAX's GAZ-24 addon then you also get that in Police Colours and with Siren as well.

Here is a link to the site I got it from:

http://ofp.action-arena.com/addon-info.asp?s=11066

As u can see it got 9/10. I would've given it 10, but thats just me.

Offline axle900

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Re: open gate
« Reply #3 on: 23 Jul 2009, 03:54:13 »
your address dosnt work :no:

Offline bedges

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    • OFPEC The Editing Center
Re: open gate
« Reply #4 on: 23 Jul 2009, 08:38:31 »
Google is your friend.

Please don't be digging up old threads, as it's hardly any wonder a 5-year old link won't work.  :good:

Offline Worldeater

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  • Suum cuique
Re: open gate
« Reply #5 on: 23 Jul 2009, 14:11:55 »
You could also try to use archive.org first to find the name of the file you're looking for. Once you know the name use a search engine to find it.

In this case the file you're looking for is dmx_policie_1_1.zip which can be found here.
try { return true; } finally { return false; }

Offline NoMore

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  • Location: Denmark
Re: open gate
« Reply #6 on: 26 Jul 2009, 09:54:46 »
There is also a road gate in FDFmod..
you can set a trigger on top of it and set it like this:
Activation: Who ever is supposed to be able to open the gate... If west is marked here only west units will be able to open the gate. Remember to set it to present and repeatedly!!!! (Last thing mentioned is VERY important! ;))

On Activation: Gate1 animate ["keppi", 1]
On Deactivation: Gate1 animate ["keppi", 0]

I call the gate gate1 but if it is a gate already in the map you should use the (Object 12345) name.
The size of the trigger is up to you. I normally use 15*3.
I hope someone out there use FDFmod.  :)
NoMore
"He who stands with me shall be my brother." - Warhammer 40k: Dawn of War

Offline Yasirotta

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Re: open gate
« Reply #7 on: 27 Jul 2009, 15:33:37 »
I hope someone out there use FDFmod.  :)

Well, at least i do  :yes:
Theres a lot of things in FDF mod (Finnish Defense Forces Mod), not just cool vehicles or weapons.
Also things what can be used elsewhere, like Molotovs Coctails and many more. Most important, FDF Mod is also available in Arma.

More information found in http://www.fdfmod.org/ (English)