I have a slight issue with the setCaptive command. I have a BLUFOR who is captive, and he can move freely around several areas klicks appart (we're talking Corazol to Bagango). Now, if he holds a primary weapon (aka runs over some one and picks it up, etc) then he is not captive anymore (setCaptive false). This part I have working. But, my issue is, if the player is moving around say Corazol, and the OPFOR have seen him already as a captive, when he is suddenly setCaptive false in front of them, they do not react. I can then drive to another area with the setCaptive false unit, and the groups in say Bagango WILL react.
My idea was to then just reveal the captive/uncaptive BLUFOR to the local units, but in my testing, this does not work. The OPFOR just sit there an look at me.
How can I get the AI to respond to this sudden change?