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Author Topic: Longer Death Killing (idea)  (Read 651 times)

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Offline NightJay0044

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Longer Death Killing (idea)
« on: 07 Sep 2005, 03:26:50 »
Anybody intersted in taking on this scripting project?

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SCRIPT IDEA    ;D
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Okay, I have an idea to make the soldiers lives last a little bit longer. You know how it takes about 2 to 4 shots to get killed, or even 1 depending on the hitting location? I say someone should make  a script that actually takes exactly 4 to 5 shots to die, regardless, no matter what, 4 to 5 shots which ever the scripter prefers. Let me know your thoughts on this...Thanks..
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Offline Fragorl

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Re:Longer Death Killing (idea)
« Reply #1 on: 07 Sep 2005, 04:22:01 »
This is an old favourite, which crops up about every 2 months or so. There are numerous ways to make stronger soldiers - either by having a looping script which reduces the amount of damage a unit takes, when he takes it, or by adding a one-liner 'hit' eventhandler, or by modifying the config of a basic soldier and increasing the armor, armorstructural, armorlegs/torso/etc values. If you would like elaboration please say so.

Offline macguba

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Re:Longer Death Killing (idea)
« Reply #2 on: 07 Sep 2005, 11:12:09 »
I believe there are script examples in the Ed Depot.   There are also published addon examples.
Plenty of reviewed ArmA missions for you to play