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Author Topic: setWPPS  (Read 444 times)

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shadow99

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setWPPS
« on: 15 Mar 2004, 06:44:10 »
I need a SERIOUS understanding on how this works, but I cant find any tutorials suitable for it...

I know its not hard, but it just doesn't like me.  :P

I'm trying to get a Helicopter to come to a certain point when Radio Code Delta is activated.

So, I do what all the examples tell me to, but I'm getting confused.

[groupOne, 1] setWPPos getMarkerPos "MarkerOne"

That's from the command reference.

What is:

[groupOne, 1]

What is:

"MarkerOne"

(I presume "MarkerOne" is a marker, but I don't know how to make the whole thing work in conjunction with being activated by Radio Code Delta)

m21man

  • Guest
Re:setWPPS
« Reply #1 on: 15 Mar 2004, 07:01:18 »
groupOne - A group ::)

1 - Waypoint number. 0 for the group's first, 1 for second, etc... (I think)

"MarkerOne" - A marker. You don't need to use a marker position, all you need is a regular position array.
« Last Edit: 15 Mar 2004, 07:01:51 by m21man »

shadow99

  • Guest
Re:setWPPS
« Reply #2 on: 15 Mar 2004, 07:47:01 »
Okay, that's interesting. Does it have to be a group, as such? Or just a single unit?

In that case, I can have my Cobra go to a specified point.
But, I don't want my Cobra to go there until the trigger is activated?

I guess an easier way of doing things would be to turn off and on waypoints.

Is there a way a trigger can turn ON a set of wayponts?

And is there a way waypoints can be turned off?

Offline macguba

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Re:setWPPS
« Reply #3 on: 15 Mar 2004, 08:56:11 »
A single unit is a group.

You will of course have to name your marker, in this case, markerOne.   Naturally you can choose any name you like.

You need to know about switch triggers:  there is a tute in the Editors Depot.   The good general tutes cover it as well.
Plenty of reviewed ArmA missions for you to play